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So how far can this project go? :/

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stefanosgr17
Posts: 82

Re: So how far can this project go? :/

Post#11 » Sun Dec 20, 2015 9:31 pm

Bacta wrote:Chest (bag) rolls are implemented yet, but they are making up for it with the RvR quests they have implemented in T2 and T3. There is a lot of mechanics that go into that loot system and how it works.
So we have to wait for these chest(bags) a little longer??

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TenTonHammer
Posts: 3806

Re: So how far can this project go? :/

Post#12 » Sun Dec 20, 2015 9:39 pm

stefanosgr17 wrote: Any time they want...i will play Warhammer till i die...seriously! But these things are basic...i mean potions and public quests chests are so important...


you can make potions or get hp pots by compleating rvr quests

public quests and loot rolling havent been fixed/ reimplemented yet furthermore public quests require special scripts for the scripted events this means that the devs have to rebuild the scripts for theses quests from scratch which takes time hence why no pq works past stage 1 atm
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JeFawk
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Re: So how far can this project go? :/

Post#13 » Sun Dec 20, 2015 9:40 pm

Yeah...surprise! You gotta wait. People can't code as fast as you can make pancakes.

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stefanosgr17
Posts: 82

Re: So how far can this project go? :/

Post#14 » Sun Dec 20, 2015 9:43 pm

JeFawk wrote:Yeah...surprise! You gotta wait. People can't code as fast as you can make pancakes.
xD Yeah i know...but are they aware of these problems? :/

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TenTonHammer
Posts: 3806

Re: So how far can this project go? :/

Post#15 » Sun Dec 20, 2015 9:50 pm

stefanosgr17 wrote: xD Yeah i know...but are they aware of these problems? :/
yeah

the devs are like santa, the know everything
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peterthepan3
Posts: 6509

Re: So how far can this project go? :/

Post#16 » Sun Dec 20, 2015 9:54 pm

Potions and public quest chests are not important at all.
The team are dealing firstly with the fundamentals of the game, i.e. PvP. All other things are secondary and don't really take precedence over ensuring the game's main thing - PVP/RVR - is up and running (which it is)
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Bignusty
Posts: 454

Re: So how far can this project go? :/

Post#17 » Sun Dec 20, 2015 9:55 pm

They dont work on T4! They said its not their priority now they are gonna to fix all bug t1 t2 t3 fixing Quest dungeons etc ...

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stefanosgr17
Posts: 82

Re: So how far can this project go? :/

Post#18 » Sun Dec 20, 2015 10:04 pm

Bignusty wrote:They dont work on T4! They said its not their priority now they are gonna to fix all bug t1 t2 t3 fixing Quest dungeons etc ...
Agree and sounds more logical to me...:P There are many things missing...

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stefanosgr17
Posts: 82

Re: So how far can this project go? :/

Post#19 » Sun Dec 20, 2015 10:07 pm

peterthepan3 wrote:Potions and public quest chests are not important at all.
The team are dealing firstly with the fundamentals of the game, i.e. PvP. All other things are secondary and don't really take precedence over ensuring the game's main thing - PVP/RVR - is up and running (which it is)
From your perspective yes...! I dont disagree with you that the PVP/RVR is up and running(and that is above Quests/PQs etc)...but Quests/PQs are really important from my perspective...! And we want them(i dont demand) fully functional. :) Cheers!

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Bignusty
Posts: 454

Re: So how far can this project go? :/

Post#20 » Sun Dec 20, 2015 10:14 pm

Dont forget on the next big update Ram / sieges weapons / Oil / Line of sight on door keep ( no abilities dmg trow the door) will be release .

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