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Re: Marauder Build/gear

Posted: Fri Dec 11, 2015 11:02 pm
by Xaun
Agreed

On paper the guillotine/gi/corrupted edge/tb spec with MI and Flanking should hit very hard for T3 - and it *can*, with one caveat

....and that is that some other Sav Mara or at worst a BG is armor debuffing. If not, damage will pale in comparison (as Mara gear typically doesnt have much WS). I have tried it extensively and I wont run it unless another Mara is running Sav (and heal debuff)

Re: Marauder Build/gear

Posted: Fri Dec 11, 2015 11:03 pm
by Xaun
Needless to say, i wouldnt recommend running it solo

Re: Marauder Build/gear

Posted: Fri Dec 11, 2015 11:22 pm
by Jail

Re: Marauder Build/gear

Posted: Fri Dec 11, 2015 11:38 pm
by TenTonHammer
tbt i dont get the purpose of draining swipe

so you reduce ap regen by 100%, seems like a waste of a gcd

on healers whom are the only ones this ability would seem directed to, it seems unnecessary to use as you can drop them before ap might start even being an issue for them

im no mara expert but it feels kinda unecessary and is just 3 more pts you can drop in brut

Re: Marauder Build/gear

Posted: Fri Dec 11, 2015 11:46 pm
by Xaun
For lols select a hard hitting dps or big healing healer

Then apply draining swipes and have a BG buddy choking fury on the same target - either non-WP healer (throw in soul killer and deadly clutch heal debuffs too) or any dps with some regularity in the next SC and compare their numbers (née effectiveness) at the end of the SCs

Re: Marauder Build/gear

Posted: Sat Dec 12, 2015 12:03 am
by Bobbiom
I am a player that runs solo majority of my time in WAR, I don't recommend it unless you have high tolerance of losing, not getting healed and/or getting no guard from tanks.

As a Mara I noted that I got totally wrecked by most classes and the problem was that I was getting critted like a boss.
So I put just about the right amount of renown points into initiative and 3 ranks in futile strikes so it would sync from the initiative of the tactic called ''scything talons''.
At the moment I have 0.3% chance to be critically hit.

You should get strength talismans and use armor and strength potions.

Basically you just sit in the savagery arm stance and you will be a pretty resilient opponent.
I don't personally see a reason to jump stance in t3 unless you run with a specific group build/sync.
The build I am using looks like this:
http://waronlinebuilder.org/#career=mar ... 202:5203:0:

Note that I am not claiming that my setup/build is the best, it's just a build that works for me.

Re: Marauder Build/gear

Posted: Sat Dec 12, 2015 12:13 am
by Xaun
Yep. As i mentioned earlier Maras get much less innate initiative and are prone to getting crit more than any other mdps on either side. The initiative afforded by either scything talons or corrupted edge help tremendously but at the cost of both a spec point AND a tactic slot (especially given they need to use another tactic slot to get the 50% heal debuff that other mdps get by default)

Re: Marauder Build/gear

Posted: Sat Dec 12, 2015 12:33 am
by verg87
13 savagery points give you 1320 armor debuf and 132 vigor debuff - musthave in this t3 31 level
At least Bobbiom's build with 1-st tactic very interesting. He can switch deadly clutch tactic on flanking with first tree oriented choppa in party

Re: Marauder Build/gear

Posted: Sat Dec 12, 2015 1:38 am
by Vigfuss
If you call targets with a Marauder, you will want the 50% heal debuff because then when your second dps gets on the target they're prepped for the burst, and they should be armour debuffed as well. Even as assisting dps it's still a really great thing to have.

Re: Marauder Build/gear

Posted: Sat Dec 12, 2015 3:16 am
by Xaun
Yup, if you run a melee train you will want your MA to be a sav mara to prep for the burst mdps (choppa or WE) whilst rhe sav Mara does decent sustained dps