The proposed system offers a way to gain more medallions.Scottx125 wrote:Regardless we need a better method of getting more medals because the drop rate atm is TOO low, I've spend 8 hours in sc and RVR over 2 days and only got 4 medals. It sucks.
Ways to Discourage PvDoor and Encourage ORvR
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Ways to Discourage PvDoor and Encourage ORvR
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Ads
Re: Ways to Discourage PvDoor and Encourage ORvR
There is one other change I would propose, change scenarios. I think we can all be honest and just say that scenarios are used for 2 things, farming for a weapon, and for premades its for flopping your manhood out and acting like a big shot.
I would propose the removal of soldier medallions from scenarios, as well as the new quests to be void while inside, that way people will not just farm scenarios in order to get the medallions that should only be attained from ORvR.
I believe that a change like this combined with the keep defence changes would make people more active in the lakes, but hey, maybe we are just the one guild that thinks scenarios are a bane to the game.
I would propose the removal of soldier medallions from scenarios, as well as the new quests to be void while inside, that way people will not just farm scenarios in order to get the medallions that should only be attained from ORvR.
I believe that a change like this combined with the keep defence changes would make people more active in the lakes, but hey, maybe we are just the one guild that thinks scenarios are a bane to the game.
Re: Ways to Discourage PvDoor and Encourage ORvR
Well thought out. I would agree, or at least have it so that medallion drop rates are severely reduced in scenarios.Ade wrote:There is one other change I would propose, change scenarios. I think we can all be honest and just say that scenarios are used for 2 things, farming for a weapon, and for premades its for flopping your manhood out and acting like a big shot.
I would propose the removal of soldier medallions from scenarios, as well as the new quests to be void while inside, that way people will not just farm scenarios in order to get the medallions that should only be attained from ORvR.
I believe that a change like this combined with the keep defence changes would make people more active in the lakes, but hey, maybe we are just the one guild that thinks scenarios are a bane to the game.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: Ways to Discourage PvDoor and Encourage ORvR
Tesq it was brought to my attention from another thread that your proposed idea might have been misinterpreted
If that is what you intended by your response I whole heartedly agree that this quest idea is a terrific one.mursie wrote: I think one of the best ideas i've seen so far is Tesq's idea to add a keep take requirement to the new Gifts of War/Gears of War quest.
thus, inaddition to the 150 kills..2 keeps have to be taken as well. this makes rvr required. I love this idea.
I think this could get the orvr rolling.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
- TenTonHammer
- Posts: 3806
Re: Ways to Discourage PvDoor and Encourage ORvR
you throw on keep requirements and all that will do is encourage people to flip keeps not def them

Re: Ways to Discourage PvDoor and Encourage ORvR
just give us 6 man arena , those zergs are too dumbs
- TenTonHammer
- Posts: 3806
Re: Ways to Discourage PvDoor and Encourage ORvR
play around this time of day all scs are basically 6v6lilsabin wrote:just give us 6 man arena , those zergs are too dumbs

Re: Ways to Discourage PvDoor and Encourage ORvR
TenTon did you read my proposal at all? Besides commenting recently that I thought Tesq's idea was a good one the entire purpose of the thread is talking about ways to get people to defend. That quest, if implemented at all is a only a blip. It is not in my proposal but it does not mean I do not think it is a good idea.
I would suggest reading my ideas for change before making the claim it won't encourage defending keeps.
I would suggest reading my ideas for change before making the claim it won't encourage defending keeps.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Ads
Re: Ways to Discourage PvDoor and Encourage ORvR
6 man arenas? So discourage people even more from participating in ORvR? There is nothing stopping you from forming your own events and coordinating your own 6v6 arenas with how the system works now. Go find a quiet spot in PvE or empty zones and knock yourselves out.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: Ways to Discourage PvDoor and Encourage ORvR
I would propose this.
I would treat a keep take much like the Thanquol's Incursion Battles on Live. Yes TI was a PvE experience but I think the mechanic could work here. Once TI was summoned, both Order and Destro could enter the instance and fight the NPCs and each other. The goal was to have the PQ in your favor at the end of the battle, whoever did more damage to the bosses and killed each other more would receive the loot/renown bonuses from the instance.
Example
This could work here.
Once a realm begins attacking the door, a PQ triggers. Whichever side has more killing blows/damage/healing/etc, their rewards would scale depending on how much participation there is.
If a door is knocked down, it rewards the attacking side. If the door is destroyed but then the defending realm wipes the attackers, they get a bonus to the overall PQ. The attacking realm would then have 5 minutes to reengage the defenders within the confines of the keep.
The PQ Timer would count upwards. Every so often, both sides would receive bonuses for fighting (EXP, Renown, Influence/Medallions).
I believe this would reward people both attacking and defending the keep.
Once the keep is finally taken or successfully defended, the rewards would be based on how much time/participation there was.
If a realm attacks an empty keep, the system would recognize that and the rewards would be lower. But if the keep is highly defended, the system would recognize that and reward both sides for participation. In the end, the winning side would get more (Killing the Keep Lord/reestablishing the door).
I know this idea is flawed and not complete, but I feel some things could work here. I need to refine this idea more.
I would treat a keep take much like the Thanquol's Incursion Battles on Live. Yes TI was a PvE experience but I think the mechanic could work here. Once TI was summoned, both Order and Destro could enter the instance and fight the NPCs and each other. The goal was to have the PQ in your favor at the end of the battle, whoever did more damage to the bosses and killed each other more would receive the loot/renown bonuses from the instance.
Example
Spoiler:
Once a realm begins attacking the door, a PQ triggers. Whichever side has more killing blows/damage/healing/etc, their rewards would scale depending on how much participation there is.
If a door is knocked down, it rewards the attacking side. If the door is destroyed but then the defending realm wipes the attackers, they get a bonus to the overall PQ. The attacking realm would then have 5 minutes to reengage the defenders within the confines of the keep.
The PQ Timer would count upwards. Every so often, both sides would receive bonuses for fighting (EXP, Renown, Influence/Medallions).
I believe this would reward people both attacking and defending the keep.
Once the keep is finally taken or successfully defended, the rewards would be based on how much time/participation there was.
If a realm attacks an empty keep, the system would recognize that and the rewards would be lower. But if the keep is highly defended, the system would recognize that and reward both sides for participation. In the end, the winning side would get more (Killing the Keep Lord/reestablishing the door).
I know this idea is flawed and not complete, but I feel some things could work here. I need to refine this idea more.

Who is online
Users browsing this forum: No registered users and 3 guests