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Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 7:38 am
by drmordread
tripping over a blade of grass breaks stealth ... what the F are you talking about?
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 8:04 am
by Toldavf
Ain't just the welfs doing it ^^
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 1:44 pm
by Stinkyweed
If you weren't such a bully we wouldn't have to resort to such tactics!
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 4:40 pm
by mursie
Vdova wrote:mursie wrote:i was standing on cap as a BW - after the first two times she capped while stealthed... i started using RoF and Flame breath randomly on crypt.. sure enough - I did get her out of stealth one time - but even then... i couldnt apply a direct dmg ability fast enough to stop the cap.
being able to stealth cap is completely broken. end of story. that shouldn't be able to happen.
Same feelings I have about WL's pounce.
Listen - I couldn't believe pounce did not have a cooldown when logging in for first time. As a swtor mara/jugg - having effectively force leap on 0 cooldown was just amusing to me. With that said, In this game with how bad actually latency and character positioning is, I have no problem with 0 cd pounce. Here is why:
1.) play against a shaman - enjoy never actually reaching target, always being 10ft away after the pounce.
2.) if you die to pounce spam then I'm afraid you are just as likely to die to a fully tank specced kotbs spamming sunder. I have no words for you except - really?
Aside from that, pounce with no cd was a part of the real game. always was. Capping high pass points while in stealth was not. Never was.
Anyways - i bring this point up because its a new sc with an unintended bug. That is all. If you want to flame pounce - go ahead. I really don't care. I play BW, Kotbs, and WL. It really doesn't matter to me. IMHO, pounce should have a cooldown but it should also snare upon execution - case closed. If pounce was a 10 sec cooldown that lept to target and applied snare... especially on this server where latency has you no where near the target at teh end of the pounce... then i'm all for it.
But let's not lose sight of the original point of this thread - stealth capping on a new SC is an unintended bug.
Thanks
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 4:41 pm
by mursie
Stinkyweed wrote:If you weren't such a bully we wouldn't have to resort to such tactics!
I never intend to bully anyone. I'm sorry for telling two shammys to stop tickling me yesterday. They kept me perma ap sapped and it was incredibly annoying.
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 5:29 pm
by zabis
mursie wrote: I play BW, Kotbs, and WL.
So you only play whichever class is easiest and OP?
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 5:31 pm
by mursie
zabis wrote:mursie wrote: I play BW, Kotbs, and WL.
So you only play whichever class is easiest and OP?
1. What class would you like me to play?
2. Was this comment really needed?
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 5:32 pm
by zabis
1. Gutter Runner
2. Yes
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 5:51 pm
by Coryphaus
drmordread wrote:tripping over a blade of grass breaks stealth ... what the F are you talking about?
Az already fixed stealth to behave just like it was on live a few patches ago so….i feel your claim is false
Re: High Pass Cemetery Stealth CApping
Posted: Wed Nov 04, 2015 6:18 pm
by Morf
mursie wrote:This has to be fixed immediately.
High Pass SC has points that can be taken via stealth. A witch elf is abusing it over and over again. You can not defend what you can't even see.
She is capping the point, WHILE in stealth, completely invisible.
FYI
Yea drop everything and fix this, its such a critical and important problem i cannot play the game when stealth classes sneak cap....