Keep merchants
Re: Keep merchants
I guess the White Lions haven't got the message yet as they keep pouncing into the one shot venders.
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Re: Keep merchants
Wow, this must have been because I ganked a dev on third floor with Witch Elf.
Now the whole keep is basically ungankable.
Now the whole keep is basically ungankable.
Last edited by Euan on Wed Nov 04, 2015 5:03 am, edited 2 times in total.
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Re: Keep merchants
You bastard!Euan wrote:Wow, this must have been because I ganked a dev on third floor with Witch Elf.
Now the whole keep is basically ungankable.

Re: Keep merchants
top floor is only chance to defenders to slow down the zerg taking the keep.bloodi wrote:Nah you just told people to lolrush the keep lord while they get hammered from the top and when someone brought up to you that aoe may be an issue you just gave the usual "lol u bad" retort.Sulorie wrote:I didn't start the whine about aoe dmg.
Because somehow having a safe haven from where you can rain aoe on people fighting a keep lord is a non issue.
I mean, what can do multiple bw/sorc, sw/sh and eng/magus do to the guys attacking the keep lord while using m2? Nothing, no one ever has died to that and is surely not a common tactic right?
Because thanks the magic of teamwork, the guards one shotting people will magically stop being an issue, aoe will stop raining down and peace will be achieved once again!
yesterday there was aao 220% and few orderling (several BWs, engi,2 heals or so) were able to get like 50 kills till they were obliterated by zerg. with no guards on top floor it would end up zerg steamroll them right from the start.
lvl of guards and ammount of dmg they deal is not optimal. but give me 1 better solution how to aid defenders vs. superior numbers.
Re: Keep merchants
I just went inside order keep and they were level 15???
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Re: Keep merchants
If you are a few defenders vs like a huge Zerg what really makes you think that a quite frankly very cheesy tactic like that is ok
If you cannot rally your realm to defend a keep then it is what it is, the gates fall you should just book it and try to def in the next zone and try to rally more people, he'll that's what happened in castle sieges in the past too
You yourself showed in the post why it's not ok, a few people were able to get 50 kills simply because they dropped attacks on people from an unreachable position
How is that fair
If you cannot rally your realm to defend a keep then it is what it is, the gates fall you should just book it and try to def in the next zone and try to rally more people, he'll that's what happened in castle sieges in the past too
You yourself showed in the post why it's not ok, a few people were able to get 50 kills simply because they dropped attacks on people from an unreachable position
How is that fair

Re: Keep merchants
indeed, i cant understand why ppl think it is normal to overcome enemy that is 3-4 times your number. Yes, you are suppose to lose that zone and that is normal. Just try to take as much as possible while doing that.
But to insist devs to develop tool so you win being hugely overnumbered is just silly
But to insist devs to develop tool so you win being hugely overnumbered is just silly
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Keep merchants
as I said - its not optimal. and pls do not start about "if cannot rally your realm..." pls. It sounds like a good idea but I have expected less naivety... No matter what others say about this game - its all about zerg when it comes to taking the zones. Sure, sometimes you can get solid fight with balanced numbers but that doesnt even happen every day, let alone X times a day.Coryphaus wrote:If you are a few defenders vs like a huge Zerg what really makes you think that a quite frankly very cheesy tactic like that is ok
If you cannot rally your realm to defend a keep then it is what it is, the gates fall you should just book it and try to def in the next zone and try to rally more people, he'll that's what happened in castle sieges in the past too
You yourself showed in the post why it's not ok, a few people were able to get 50 kills simply because they dropped attacks on people from an unreachable position
How is that fair
with no restriction to how many accounts you can have or faction switch lockout, its pretty common issue to have players leaving the losing side to join the zerg to lvl up their other toons on other side.
basicaly what you propose is :
oh ****, we do not have numbers, just pew pew till the doors go down and then flee from the mighty zerg and let them pve the npc to lock a zone.
this would give underdog pretty much only chance to get renown - gank and do scens and avoid the keep at all costs so overpopulated side would be free to afk pvdoor the keep. pretty horrible when it comes to u r punished for trying to pvp and u r rewarded for not doing pvp.
situation is far from perfect but what do u propose? let guards get off/def stats based on aao? population cap for zone? queue system for open zone rvr? I have no idea at all how to fix the zerg train. so I try to justify these small islands of hope where I can actually pvp when horribly outnumbered and do something instead of fighting in empty zones or afk near mailbox waiting for sc pop
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Re: Keep merchants
Oh, you can fix keep zerging but it requires a lot effort to implement it.
Dying is no option.
Re: Keep merchants
give iniciative to ppl to fight instead to zerg empty keeps, or make more key objects on the map so zerg disperse over the map but making keep taking barelly impossible becouse of the numbers differences is just wrong direction of "balancing"grumcajs wrote:as I said - its not optimal. and pls do not start about "if cannot rally your realm..." pls. It sounds like a good idea but I have expected less naivety... No matter what others say about this game - its all about zerg when it comes to taking the zones. Sure, sometimes you can get solid fight with balanced numbers but that doesnt even happen every day, let alone X times a day.Coryphaus wrote:If you are a few defenders vs like a huge Zerg what really makes you think that a quite frankly very cheesy tactic like that is ok
If you cannot rally your realm to defend a keep then it is what it is, the gates fall you should just book it and try to def in the next zone and try to rally more people, he'll that's what happened in castle sieges in the past too
You yourself showed in the post why it's not ok, a few people were able to get 50 kills simply because they dropped attacks on people from an unreachable position
How is that fair
with no restriction to how many accounts you can have or faction switch lockout, its pretty common issue to have players leaving the losing side to join the zerg to lvl up their other toons on other side.
basicaly what you propose is :
oh ****, we do not have numbers, just pew pew till the doors go down and then flee from the mighty zerg and let them pve the npc to lock a zone.
this would give underdog pretty much only chance to get renown - gank and do scens and avoid the keep at all costs so overpopulated side would be free to afk pvdoor the keep. pretty horrible when it comes to u r punished for trying to pvp and u r rewarded for not doing pvp.
situation is far from perfect but what do u propose? let guards get off/def stats based on aao? population cap for zone? queue system for open zone rvr? I have no idea at all how to fix the zerg train. so I try to justify these small islands of hope where I can actually pvp when horribly outnumbered and do something instead of fighting in empty zones or afk near mailbox waiting for sc pop
And what will get when numbers are equal. Bilions of ppl spaming fromsave spot at nearly impossible to take keep?
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
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