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Re: Marauder renown ability

Posted: Wed Nov 04, 2015 3:16 am
by Coryphaus
TIL, this is intresting to know tbt that not only ToI but also ToR and rend are "bad abilites", No on the subject of parry if nothing else isnt it good to stack to proc gut ripper?

Re: Marauder renown ability

Posted: Wed Nov 04, 2015 6:18 am
by Aceboltz
Rend is used as a dispell protection. It's a stacking dot and it's the best protection possible. 1X or 2X rend if there is a dispeller in the ennemy team.

Gut ripper is not in the game. I'll change my renown training when it is available, at lv 30.

At the moment I feel like the biggest spike damage comes from ranged attacks so I get some protection against BW/SW...

Re: Marauder renown ability

Posted: Wed Nov 04, 2015 7:54 am
by Toldavf
Touch of rot seems bugged atm and will actually proc not once but equal to the number of targets hit by the attack so a maximum of 9 times in the case of something like wild swing or maybe even inevitable doom.

Re: Marauder renown ability

Posted: Wed Nov 04, 2015 10:04 am
by grumcajs
Toldavf wrote:Touch of rot seems bugged atm and will actually proc not once but equal to the number of targets hit by the attack so a maximum of 9 times in the case of something like wild swing or maybe even inevitable doom.
nice. does that magic one do the same?

Re: Marauder renown ability

Posted: Wed Nov 04, 2015 1:38 pm
by foof
Aceboltz wrote:Rend is used as a dispell protection. It's a stacking dot and it's the best protection possible. 1X or 2X rend if there is a dispeller in the ennemy team.

Gut ripper is not in the game. I'll change my renown training when it is available, at lv 30.

At the moment I feel like the biggest spike damage comes from ranged attacks so I get some protection against BW/SW...
It still isn't very good and is generally a waste of a GCD. If you want dispel protection just use corruption.

Re: Marauder renown ability

Posted: Wed Nov 04, 2015 1:40 pm
by foof
Toldavf wrote:Touch of rot seems bugged atm and will actually proc not once but equal to the number of targets hit by the attack so a maximum of 9 times in the case of something like wild swing or maybe even inevitable doom.
If thats true it might actually be worth the GCD for now.