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Melee Healing suggestion

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Landaren
Posts: 226

Re: Melee Healing suggestion

Post#11 » Thu Oct 29, 2015 7:15 pm

that was mostly because their damage was negated so heavily be armor and guard.

Where as caster DPS was only cut by 50%(ish) + guard + detaunt. physical dps is cut by 75% + guard + detaunt

And free uber crit damage

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Deadpoet
Posts: 325

Re: Melee Healing suggestion

Post#12 » Thu Oct 29, 2015 10:19 pm

many many interesting and insightful suggestions in this thread, thanks.

As you guys have pointed out, many more things should be improved to make melee WPs viable. Agree, I reconsider my point: SR alone can't solve the problem.

Landaren is really spot on in his comparison between magical DPS and melee DPS (I'm assuming he's referring to AMs and shammies as opposed to WPs and DoKs, maybe I'm mistaken).
In my opinion, it is extremely unfair and imbalanced to have DPS AMs deal much more damage without having to risk anything while DPS WPs have a hard time fighting armor stacking and heavy melee CC.

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Deadpoet
Posts: 325

Re: Melee Healing suggestion

Post#13 » Thu Oct 29, 2015 10:19 pm

While both re supposed to be support classes that is.

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Nameless
Posts: 1427

Re: Melee Healing suggestion

Post#14 » Fri Oct 30, 2015 5:26 am

what do u want to have
valid dps build or
valid melee heal build

cos am/shamans could dish okish dps but they cant bring reliable dps healing
at one time you could be healer or dps but not both at same time. Noone could balance that, so stop dream about legit melee healing, that is impossible. You just cant have all at one time, it is so obvious
Mostly harmless

K8P & Norn - guild Orz

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Uchoo
Posts: 547

Re: Melee Healing suggestion

Post#15 » Fri Oct 30, 2015 7:06 am

Landaren wrote:that was mostly because their damage was negated so heavily be armor and guard.

Where as caster DPS was only cut by 50%(ish) + guard + detaunt. physical dps is cut by 75% + guard + detaunt

And free uber crit damage
Yeah, Landaren has a point here. If you wanted to run a melee healer, you have to deal with consequences of their damage being mitigated heavily, inability to hit a target, cc, etc.

I think a good way to fix it would involve removing the heal delving from the damage dealt itself on things like Divine Assault, Guilty Soul and Sigmar's Radiance so Guard and Detaunt don't effectively halve your healing output.
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Landaren
Posts: 226

Re: Melee Healing suggestion

Post#16 » Fri Oct 30, 2015 1:42 pm

the biggest pain is having your attacks blocked/parried and getting 0 return for your swing.

If it's live or die for your team and all you can hit are the 4 tanks spamming snare on you with shields 75% armor and 50% chance to block/parry

You are officially ****.

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zarg64
Posts: 77

Re: Melee Healing suggestion

Post#17 » Fri Oct 30, 2015 2:01 pm

the best hybride heal it's inge!! :shock: :mrgreen:

http://hpics.li/8608e48
Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24

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