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Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Thu Aug 07, 2014 2:20 am
by Mystriss
I might actually make it - just quit my job. We'll see if I've got an interview Monday or not :P

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Fri Aug 08, 2014 9:27 pm
by geraldtarrant
meh I have buisness trip at monday

qq

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sat Aug 09, 2014 10:13 pm
by Spongel
up

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sat Aug 09, 2014 10:19 pm
by Kaitanaroyr
Im fine with adding more guards just don't add the one shot cannons.
ill try to make it to this one :)

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sat Aug 09, 2014 11:49 pm
by Elven
The WC cannons were kind of good. The range was too OP, but I thought it helped resolve the spawn camping. If the range was decreased, I think it would be acceptable.

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sun Aug 10, 2014 8:09 am
by Kaitanaroyr
Elven wrote:The WC cannons were kind of good. The range was too OP, but I thought it helped resolve the spawn camping. If the range was decreased, I think it would be acceptable.
have to remove renown from it still remember the kv south keep with the 1 shot cannons lol
i think they should do some damage but not instant kill.

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sun Aug 10, 2014 8:22 am
by Nishka
Spongel wrote:in the original game they solved the camping problem with cannons ...but as long they aren't implemented I would suggest to fall back to festenplatz or an outher BO...
In the original game they made it even worse. You don't even need to aproach enemy warcamp. Cannons can fire from order warcamp to central flag in nordland. It's just - boom! from nowhere and you're dead. Was pretty annoying. **** the cannons! Better return the patroling-npc-guards system that the game had before cannons

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sun Aug 10, 2014 8:30 am
by Kaitanaroyr
Nishka wrote:
Spongel wrote:in the original game they solved the camping problem with cannons ...but as long they aren't implemented I would suggest to fall back to festenplatz or an outher BO...
In the original game they made it even worse. You don't even need to aproach enemy warcamp. Cannons can fire from order warcamp to central flag in nordland. It's just - boom! from nowhere and you're dead. Was pretty annoying. **** the cannons! Better return the patroling-npc-guards system that the game had before cannons
i know they hit the hill i never saw them hit the actual flag someone must have got perfect aim lol

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sun Aug 10, 2014 9:14 am
by Nishka
Kaitanaroyr wrote:
Nishka wrote:
Spongel wrote:in the original game they solved the camping problem with cannons ...but as long they aren't implemented I would suggest to fall back to festenplatz or an outher BO...
In the original game they made it even worse. You don't even need to aproach enemy warcamp. Cannons can fire from order warcamp to central flag in nordland. It's just - boom! from nowhere and you're dead. Was pretty annoying. **** the cannons! Better return the patroling-npc-guards system that the game had before cannons
i know they hit the hill i never saw them hit the actual flag someone must have got perfect aim lol
AOE cannon could hit the flag itself, with best wind at the perfect direction, of course. But even with a regular shots you could kill people far from wc. Guards are much better. They are more predictable so less annoying and they give you a chance to survive when they attack you.

Re: Open RvR Event Scheduled 11/08/14 - 9PM GMT

Posted: Sun Aug 10, 2014 9:43 am
by Tesq
cannon are just stupid, ,most of time 1 side push inside wc and get killed by npc, cannon just break the fun of 1 side and have the same conseguence, so please no ista kill cannon etc


About event, this time we will see some auras at work eheh