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Re: Order/Destro population

Posted: Sat Oct 17, 2015 6:00 pm
by inuxys
xaphiero wrote:The thing is that it is much too easy to log off and log onto the winning side. I guess most call this cross-realming, and it will be the death of this type of game.
Oh. Is this a thing? Sounds soo lame if u ask me

Re: Order/Destro population

Posted: Sat Oct 17, 2015 6:13 pm
by Groink
Put on a login restriction : when a realm is full, you can't join it.
I already hear all those Xrealmers crying.

Re: Order/Destro population

Posted: Sat Oct 17, 2015 6:16 pm
by OldPlayer
Groink wrote:Put on a login restriction : when a realm is full, you can't join it.
I already hear all those Xrealmers crying.
Considering people crash every 30-60 minutes during keep sieges, this solution will really make them happy.

Re: Order/Destro population

Posted: Sat Oct 17, 2015 6:20 pm
by Groink
OldPlayer wrote:Considering people crash every 30-60 minutes during keep sieges, this solution will really make them happy.
Sure not. But it will make happy the ones who wait for log in.

Re: Order/Destro population

Posted: Sat Oct 17, 2015 6:39 pm
by Coryphaus
Groink wrote:
Kaowiec wrote:Most of the time is 4%-8% difference, 20% its not so common bah everything above 12% its rare.
Come in T1 and you'll have the pleasure to see 180 or 200 %.
This not about winning or losing, this mean that with such AAO, PvP is not fun at all, doen't matter if you play order or destro

thats b/c its t1, the population is imbalanced, its better in t2

Re: Order/Destro population

Posted: Sun Oct 18, 2015 2:44 pm
by Grixxitt
OldPlayer wrote:
AiR343 wrote:>>> включите таймер блокировки,смена сторон. 4-5 часов ок время.
>>> turn the lock timer,change of parties. 4-5 hours is OK
>>> :lol:
Won't work. 2 accounts, one is Order, second is Destro. IP blocks won't help as well.
I know that Project 99, the free EQ server, does IP tracking to enforce 1 account per user to good effect (although in this case to prevent botting/multi-boxing). Maybe the devs of RoR could touch base and see how it's implemented.

Re: Order/Destro population

Posted: Sun Oct 18, 2015 3:13 pm
by OldPlayer
Grixxitt wrote: I know that Project 99, the free EQ server, does IP tracking to enforce 1 account per user to good effect (although in this case to prevent botting/multi-boxing). Maybe the devs of RoR could touch base and see how it's implemented.
Possible problems:
1) People sharing the same IP playing from home (friend's family have 3 of their members playing) or college.
2) People with dynamic IPs.
3) People who are able to change IPs on their free will.