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Bomb Groups

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noisestorm
Posts: 1727

Re: Bomb Groups

Post#11 » Sat Oct 17, 2015 10:10 am

Londo wrote:Also, tanks are missing important level 40 ability called "Immaculate Defense". Mythic created this morale to allow small groups to survive zerg aoe damage.

Granted, this ability can also make bombing groups even more OP, but at least opposing group would have a chance to get to the back lines and take out the healers.

But tanks currently have the even 'better' 50% aoe debuff shout m3. People just dont use their utility to when its needed.

Also: Pug WBs are pretty much NEVER sorted out. 3 healers group 1 , 0 healers 4 tanks group 2, 1 healer group 3, 4 healers group 4. And probably 1/3 of all healers are DPS specced anyways. Additionally a too huge sum of sub 12 goes into t2 simply to leech. IF Bolster gets fixed to the point where only lvl12+ are affected, normal t2 cap is 21 and thus the bolster cap equals the max standard lvl cap, then a lot of things will become better

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katroulitsa
Posts: 342

Re: Bomb Groups

Post#12 » Sat Oct 17, 2015 10:14 am

Tiggo wrote:my question: Does Warhammer even need aoe dmg? How about deleting any aoe skill but introduce more and longer forms of cc and aoe cc, even non breakable ones?

i remember daoc having long ccs bot no or only few aoe dmg spells wasnt it? ttk will be higher but group play will be more important and dmg will be much better balancable.

What you think?
No more rum for you sir.
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Azarael
Posts: 5332

Re: Bomb Groups

Post#13 » Sat Oct 17, 2015 10:14 am

As of the next patch, you will only receive Bolster, BO and Keep exp if you're actually in the tier bracket. These people belong in T1.

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Jaycub
Posts: 3130

Re: Bomb Groups

Post#14 » Sat Oct 17, 2015 10:17 am

Azarael wrote:As of the next patch, you will only receive Bolster, BO and Keep exp if you're actually in the tier bracket. These people belong in T1.
Great now we gotta power level people past the low tiers :^)
Spoiler:
can we get dem blues and purplez back fam? If endgame gear is going to be almost exclusively RvR sets/inf based I don't see the harm
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: Bomb Groups

Post#15 » Sat Oct 17, 2015 10:19 am

Jaycub wrote:
Spoiler:
can we get dem blues and purplez back fam? If endgame gear is going to be almost exclusively RvR sets/inf based I don't see the harm
Spoiler:
ey m8 u kno dem bots are comin out the sec u decide 2 do that

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Jaycub
Posts: 3130

Re: Bomb Groups

Post#16 » Sat Oct 17, 2015 10:23 am

Azarael wrote:
Jaycub wrote:
Spoiler:
can we get dem blues and purplez back fam? If endgame gear is going to be almost exclusively RvR sets/inf based I don't see the harm
Spoiler:
ey m8 u kno dem bots are comin out the sec u decide 2 do that
:(

I have only seen 2 people running scripts / botting in all my playtime, and they where solo at PQ's. Maybe there is a way to mitigate most of the cases where someone could get purples from botting?

edit: maybe something like a zone based timer that ticks after ~30 minutes that makes it impossible for blue/purples to drop for you? Making a script/bot that has to switch zones would be extremely complicated to make. I am guessing most are just spamming tab with a rotation, probably not even moving from the spot your started it at (at least that what it looked like when I observed these people).
<Lords of the Locker Room> <Old School>

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Chaoself
Posts: 218

Re: Bomb Groups

Post#17 » Sat Oct 17, 2015 2:18 pm

well, i hate bombing but i hate more even to see that brainless zerg doing pve on RvR. instead go to the easy mode farming zones with 0 resistance, grow a pair and stop smashing keeps with x3 numbers of the destro.there are more objectives around and nothing is more annoying to try to fight and be chased by huge numbers without any options if not specced to bomb.

Sulorie
Posts: 7461

Re: Bomb Groups

Post#18 » Sat Oct 17, 2015 2:29 pm

noisestorm wrote:Pug WBs are pretty much NEVER sorted out. 3 healers group 1 , 0 healers 4 tanks group 2, 1 healer group 3, 4 healers group 4. And probably 1/3 of all healers are DPS specced anyways.
The main reason for people to die to bomb groups apart from being just bad at the game.
On the other hand it is almost impossible to find people to group up unless you run guild groups. :(
Dying is no option.

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noisestorm
Posts: 1727

Re: Bomb Groups

Post#19 » Sat Oct 17, 2015 2:34 pm

Thats why i still hope for Alliances soon. At least there you can invite and play with a bunch of people of whom you know that theyre decent.

But like you said: Stomping baddies is indeed so easy and also rewarding on top of that. But baddies rather complain about the problem than look at whats actually causing it. Which is the very reason they will keep being bad... ¯\_(ツ)_/¯

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Azuzu
Posts: 551

Re: Bomb Groups

Post#20 » Sat Oct 17, 2015 2:39 pm

Single Target BW/Sorc > AoE.


The only thing AoE BW/Sorc is good at is wiping half-afk'ers and mindless zergers at keeps.
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