Re: About the lag
Posted: Wed Oct 14, 2015 7:42 pm
Neat idea.OldPlayer wrote:Can GMs start chatbanning people who x-realm and whine for hours about lag preventing their main faction oh so obvious victory?
Neat idea.OldPlayer wrote:Can GMs start chatbanning people who x-realm and whine for hours about lag preventing their main faction oh so obvious victory?
Flush this guy down the toilet.Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle
Morf wrote:Game lags what to do, i know lets make another pointless thread about it on the forums
bloodi wrote:Flush this guy down the toilet.Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle
The only thing clear here is that you should not be allowed to post on public forums, this or any other.Jezz08 wrote:Clearly someone is mad about dying to a SH in the rvr zone 30mins ago
I must be getting "beneficial" lag compared to you, since anytime I manage to get a cast past 25% if the target breaks line of sight my doombolt/shattered shadows go through anyway.Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottleAzarael wrote:Where do people come up with these genius ideas?
Come back when you remember and if you was not playing when it was like that then don't even try that stuff sonAbolition wrote:I must be getting "beneficial" lag compared to you, since anytime I manage to get a cast past 25% if the target breaks line of sight my doombolt/shattered shadows go through anyway.Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottleAzarael wrote:Where do people come up with these genius ideas?
And I'm playing from Oceania, so I get serious lag.
And now for the usual: game is in alpha, if you don't like it - come back in a year.
Penril wrote:Are we really gonna wait for 3 pages before this thread is locked?
I can't actually begin to describe just how pathetic you are to try that one on me. Cast LOS gets broken by the client sending a packet to break it, and nobody had told me when I wrote the combat code that LOS didn't break within the last 25% of a cast, and so the server should ignore what the client was telling it to do.Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottleAzarael wrote:Where do people come up with these genius ideas?