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Libra
Posts: 551

Re: About the lag

Post#11 » Wed Oct 14, 2015 7:42 pm

OldPlayer wrote:Can GMs start chatbanning people who x-realm and whine for hours about lag preventing their main faction oh so obvious victory?
Neat idea.
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bloodi
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Posts: 1725

Re: About the lag

Post#12 » Wed Oct 14, 2015 7:42 pm

Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle :roll:
Flush this guy down the toilet.

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Jezz08
Posts: 86

Re: About the lag

Post#13 » Wed Oct 14, 2015 7:42 pm

Morf wrote:Game lags what to do, i know lets make another pointless thread about it on the forums :roll:

If its pointless why are you on here? It just makes w/e you say pointless.............................
"Look at all my RR100s!" " It's the rr100 brigade" 10/5/2015 Azarael
"Fix the game"

"Can people who are not knowledgeable about live Warhammer not make idiotic ideas " 11/7/2015 Azarael

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Jezz08
Posts: 86

Re: About the lag

Post#14 » Wed Oct 14, 2015 7:43 pm

bloodi wrote:
Jezz08 wrote:Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle :roll:
Flush this guy down the toilet.

Clearly someone is mad about dying to a SH in the rvr zone 30mins ago
"Look at all my RR100s!" " It's the rr100 brigade" 10/5/2015 Azarael
"Fix the game"

"Can people who are not knowledgeable about live Warhammer not make idiotic ideas " 11/7/2015 Azarael

bloodi
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Posts: 1725

Re: About the lag

Post#15 » Wed Oct 14, 2015 7:46 pm

Jezz08 wrote:Clearly someone is mad about dying to a SH in the rvr zone 30mins ago
The only thing clear here is that you should not be allowed to post on public forums, this or any other.

Penril
Posts: 4441

Re: About the lag

Post#16 » Wed Oct 14, 2015 7:48 pm

Are we really gonna wait for 3 pages before this thread is locked? :P

Abolition
Posts: 336

Re: About the lag

Post#17 » Wed Oct 14, 2015 7:54 pm

Jezz08 wrote:
Azarael wrote:Where do people come up with these genius ideas?
Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle :roll:
I must be getting "beneficial" lag compared to you, since anytime I manage to get a cast past 25% if the target breaks line of sight my doombolt/shattered shadows go through anyway.

And I'm playing from Oceania, so I get serious lag.

And now for the usual: game is in alpha, if you don't like it - come back in a year.
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Jezz08
Posts: 86

Re: About the lag

Post#18 » Wed Oct 14, 2015 8:07 pm

Abolition wrote:
Jezz08 wrote:
Azarael wrote:Where do people come up with these genius ideas?
Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle :roll:
I must be getting "beneficial" lag compared to you, since anytime I manage to get a cast past 25% if the target breaks line of sight my doombolt/shattered shadows go through anyway.

And I'm playing from Oceania, so I get serious lag.

And now for the usual: game is in alpha, if you don't like it - come back in a year.
Come back when you remember and if you was not playing when it was like that then don't even try that stuff son
:ugeek:

P.S I'm not talking about your normal lag I'm talking about the lag you get when there is 680+ people online and your game stops running and you just sit there for 20-30sec's before the game stops lagging, please read before you even post :roll:
"Look at all my RR100s!" " It's the rr100 brigade" 10/5/2015 Azarael
"Fix the game"

"Can people who are not knowledgeable about live Warhammer not make idiotic ideas " 11/7/2015 Azarael

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Jezz08
Posts: 86

Re: About the lag

Post#19 » Wed Oct 14, 2015 8:10 pm

Penril wrote:Are we really gonna wait for 3 pages before this thread is locked? :P

Cross your fingers for 10 pages ;) :lol: :lol: :lol: :lol:
"Look at all my RR100s!" " It's the rr100 brigade" 10/5/2015 Azarael
"Fix the game"

"Can people who are not knowledgeable about live Warhammer not make idiotic ideas " 11/7/2015 Azarael

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Azarael
Posts: 5332

Re: About the lag

Post#20 » Wed Oct 14, 2015 8:15 pm

Jezz08 wrote:
Azarael wrote:Where do people come up with these genius ideas?
Idk same place they come up with cast times getting stopped at 99% by a tree the size of a bottle :roll:
I can't actually begin to describe just how pathetic you are to try that one on me. Cast LOS gets broken by the client sending a packet to break it, and nobody had told me when I wrote the combat code that LOS didn't break within the last 25% of a cast, and so the server should ignore what the client was telling it to do.

Then again, I can't really expect better from a member of the "Look at all my RR100s!" brigade, I guess...

Anyway, and I'm sure this is apparent to 99.999% of the forum, reducing the server capacity, whatever the in-game situation, is not a wise move. Hence this thread is going nowhere.

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