Recent Topics

Ads

T3 delayed until lag fix . Goal impossible ?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
papakoko
Posts: 77

Re: T3 delayed until lag fix . Goal impossible ?

Post#11 » Mon Oct 12, 2015 3:31 am

kintari wrote:It is not an impossible goal. We are not aiming to fix all lag time for all time ever, but rather to address the current capacity issues far enough that we are comfortable that T3 can release and the server will be able to handle the influx of players that T3 will inevitably bring. Will it be a 100% lag-free experience? No. But it will be better than if it were to be released while there are known capacity issues outstanding.

We know T3 is highly anticipated. A lot of us put a lot of work into it. We want it out there too. We are working on removing the obstacles for this to happen. Please be patient.


TY for the reply Kin.. I know how busy you must be .. Haven't seen ya in game for a bit .. Point of the post wasn't to start drama . Point was the suggestion part about restricting the T3 zone to lvl 26 +.. I hope ya guys get fixed what needs fixing soon... :)

Ads
User avatar
kintari
Former Staff
Posts: 56

Re: T3 delayed until lag fix . Goal impossible ?

Post#12 » Mon Oct 12, 2015 4:05 am

thullonse wrote:so do you have any ideas whats causing the massive 20sec-60sec lags at keep sieges at the prime time? is it just because there are too many people clumped in one zone or is it the massive input of abilitys spammed by players at the same time?
Yes, we have an idea as to what is going on during the lagfests. It's a number of contributing factors, but there is one right now that dominates, and we are working on it.

It isn't really an 'A or B' kind of answer, and I tend to avoid wading into discussions that involve or will likely lead to the RvR ruleset, how it impacts performance, and whether or not to change it. It's just not my bag, I prefer to focus on the technical functioning of what's in place instead. I hope that makes sense.
papakoko wrote:TY for the reply Kin.. I know how busy you must be .. Haven't seen ya in game for a bit .. Point of the post wasn't to start drama . Point was the suggestion part about restricting the T3 zone to lvl 26 +.. I hope ya guys get fixed what needs fixing soon... :)
No drama created. I did not overlook the suggestion part, but like I said above, I tend to focus on fixes at the code level, so character level restrictions are a bit outside of my wheelhouse. I zeroed in on the 'can it be fixed?' aspect because I can actually address that one.
Arguru ♦ Kintari

User avatar
warlover
Posts: 407

Re: T3 delayed until lag fix . Goal impossible ?

Post#13 » Mon Oct 12, 2015 4:46 am

papakoko wrote:Ok I am a long time WAR player.. I have said it in a previous post that I have played since the first round of beta way back when... One thing I can say is that Mythic even with EA's help ,( if you can call anything EA does to a company help ) Even with 100's of programmers . Even with millions and millions of dollars at their disposal . One thing they never were able to fix was lag..( maybe poor coding ? ) So when the ROR team says T3 is delayed until the lag is fixed. When I look that up in my thesaurus . I see T3 will never launch on ROR .

I realize we have new tech these days and stuff but minus the hundreds of programmers, and millions of dollars, How long do you guys think its gonna take to get the server where you want it for T3 ?

On to the suggestion part of the post .. :) Would it be possible to launch T3 and restrict the level of players entering the zones to 26 + . That will spread out the player base throughout three tiers of game play. You folks have come sooooo damn far in the the last year that I do think you will prolly beat the lag problem. And with T3 being ( personally ) the funnest tier in all of WAR ( again my opinion ) And knowing that it all done and ready for deployment is making T2 less and less fun everyday...

As always TY for the time and effort you all put into this server ...
I don't even want to call you what i think of you just shut up, you going to open a can of worms that stupid people will feed off of forever, just kick back and count your Witches Blessings :)

Luth
Posts: 2840

Re: T3 delayed until lag fix . Goal impossible ?

Post#14 » Mon Oct 12, 2015 4:53 am

Kaosa wrote:Sounds like an excuse because they aren't finished developing Tier 3.

Either that or they're hoping that a lot of players will quit, freeing up the peak hour lag.

One thing is for certain, RoR won't last long if the population continues to rise along with server costs.
Not sure if bad troll attempt or just most stupid post on this forum since months...

User avatar
warlover
Posts: 407

Re: T3 delayed until lag fix . Goal impossible ?

Post#15 » Mon Oct 12, 2015 4:55 am

Luth wrote:
Kaosa wrote:Sounds like an excuse because they aren't finished developing Tier 3.

Either that or they're hoping that a lot of players will quit, freeing up the peak hour lag.

One thing is for certain, RoR won't last long if the population continues to rise along with server costs.
Not sure if bad troll attempt or just most stupid post on this forum since months...
I could not agree more Luth

User avatar
perche
Posts: 183

Re: T3 delayed until lag fix . Goal impossible ?

Post#16 » Mon Oct 12, 2015 7:04 am

in warband i get lag spike every second , with small group of 6 ppl all run good, dunno if this is problem of any addon like pure or group icons or server problem.
Perche choppa rr100 RIp
Dizparate squid rr100 Rip

Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.

User avatar
Yaliskah
Former Staff
Posts: 1985

Re: T3 delayed until lag fix . Goal impossible ?

Post#17 » Mon Oct 12, 2015 9:25 am

Well as Kintari said, reduce lag isn't impossible. I've never said it can be 100% avoided, like i haven't said 100% of the official content is ready to be pushed.

The DEV DIARY is our way to tell you what happens, and i don't see why we would lie about the content, when we could just be silent.

So i confirm that T3 is ready, with some little details to complete and that the lag is our priority. Of course, we won't stop dev if we don't find several clue to the lag issue and then push the T3 anyway.

But RIGHT NOW, we are working on lag issue. If you doubt on that, if you don't trust us, or if you are too impatient, go play on the other War Server, the one who have all what you expect to have for free in no time.

BR

Yali.

User avatar
Joan
Posts: 671

Re: T3 delayed until lag fix . Goal impossible ?

Post#18 » Mon Oct 12, 2015 9:31 am

On the bright side; the lag issue has been found and it's being worked on.
It's just a matter of time before it gets fixed / reduced. Hopefully we'll have T3 in a matter of week -s
Krumlok, Black Orc Boss of da Deathskull Tribe:
"Some day, all Choppas become savaj boyz." - Krumlok 2015

Krumlok's Visual Guide to Dyes -Custom Dyes Preview UP-

Ads
User avatar
charliebeatz
Posts: 11

Re: T3 delayed until lag fix . Goal impossible ?

Post#19 » Mon Oct 12, 2015 9:53 am

Kaosa wrote:Sounds like an excuse because they aren't finished developing Tier 3.

Either that or they're hoping that a lot of players will quit, freeing up the peak hour lag.

One thing is for certain, RoR won't last long if the population continues to rise along with server costs.
well an adding a donate system for server cost?

User avatar
OldPlayer
Former Staff
Posts: 859

Re: T3 delayed until lag fix . Goal impossible ?

Post#20 » Mon Oct 12, 2015 9:54 am

Yaliskah wrote: So i confirm that T3 is ready, with some little details to complete and that the lag is our priority. Of course, we won't stop dev if we don't find several clue to the lag issue and then push the T3 anyway.

Yali.
May I ask if siege weapons, rams, oil are implemented for T3? Thank you!
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

Who is online

Users browsing this forum: No registered users and 4 guests