Re: Nerfed buttons
Posted: Fri Oct 09, 2015 7:11 pm
With how the server is now, thinks update too slow for the mod and it really falls short, it also runs into other problems.
For instance, for a while I tried putting the MDPS M1 on my torment, and set it for ~15% hp threshold but it takes like ~2 seconds to update and a lot of things can change in that amount of time, or it can use a skill in between and put you on a GCD when you really just needed to hit your M1.
Ended up just binding it to "e" and using it normally.
As for skillcap/ceiling I don't think it effects it at all, if anything it lowers it, the only thing it does do it bring the skillfloor up for new/bad players. A lot of people hate it and think it is some kind of wonder script that turns anyone into a pro, but in this game mechanical skill really means jackshit compared to positioning and picking targets. And at high level play communication for stuff like callouts, peels, debuffs etc... mean more than anything. You can't "carry" in warhammer online. It's very much a team game and you skill/ability is tied very much to your group.
For instance, for a while I tried putting the MDPS M1 on my torment, and set it for ~15% hp threshold but it takes like ~2 seconds to update and a lot of things can change in that amount of time, or it can use a skill in between and put you on a GCD when you really just needed to hit your M1.
Ended up just binding it to "e" and using it normally.
As for skillcap/ceiling I don't think it effects it at all, if anything it lowers it, the only thing it does do it bring the skillfloor up for new/bad players. A lot of people hate it and think it is some kind of wonder script that turns anyone into a pro, but in this game mechanical skill really means jackshit compared to positioning and picking targets. And at high level play communication for stuff like callouts, peels, debuffs etc... mean more than anything. You can't "carry" in warhammer online. It's very much a team game and you skill/ability is tied very much to your group.