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Re: Lair info

Posted: Mon Oct 05, 2015 3:42 pm
by Genisaurus
People definitely kill the T1 lairs, because they're always dead when I try to get a group together. :x

One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.

Re: Lair info

Posted: Mon Oct 05, 2015 11:23 pm
by Glorian
noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
That is the current implementation. If two players guard no. 3. Any damge no.3 takes, goes to one of the first one. I dont know how it is separated, but it doesnt change who of the two IBs got the damage.

Re: Lair info

Posted: Mon Oct 05, 2015 11:42 pm
by yhani
Glorian wrote:
noisestorm wrote:Because guard totally stacks. kek
I guess your answer implies that guard doesnt stack?

So If one slayer has three guards on him and is hit by 1000 damage.

He takes 500 and every IB 500?
quite sure its target 50% and guard/guards 50% so if guarded by two they take 25% each
so: 500 + 166,66 + 166,66 + 166,66 if there is no mitigation

Re: Lair info

Posted: Tue Oct 06, 2015 12:02 am
by magicthighs
wargrimnir wrote:
noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
I believe you can have guard from two different sources currently.
Say what now?

Re: Lair info

Posted: Tue Oct 06, 2015 12:28 am
by noisestorm
You can even have guard from 5 other people, that doesnt make any difference. My point is still valid. But like i said, i do not know from which Tank the guard currently is 'accepted' . But thats quite an easy thing to test rather than to talk about , right? So hushhush

Re: Lair info

Posted: Tue Oct 06, 2015 5:07 am
by Glorian
Well we have tested it yesterday and only one of the guarders share the damage.
That we know for sure.

Re: Lair info

Posted: Fri Dec 11, 2015 11:29 am
by chaoscode
Here is the info I use for lairs

http://www.gaiscioch.com/warhammer/lairs/

Re: Lair info

Posted: Fri Dec 11, 2015 12:02 pm
by Elratie
regarding the guard you can have as many guard buff´s as you want, the closest tank gets the dmg share, Guard dosent´stack and Aza mentioned it somewhere in the forum how it works

Re: Lair info

Posted: Fri Dec 11, 2015 12:14 pm
by RyanMakara
Genisaurus wrote:People definitely kill the T1 lairs, because they're always dead when I try to get a group together. :x

One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
Their textures have been that way since the release of the game; they're supposed to look like T4 items. That's what made these lair bosses so charming.