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Re: [UI] CraftValueTip in MGRemix

Posted: Thu Dec 03, 2015 7:28 pm
by Genisaurus
Related to this bug, which I have known about for a while, but always considered it minor.

If it is still needed/desired, I can supply a dump of the new/correct seed IDs.

Re: [UI] CraftValueTip in MGRemix

Posted: Fri Dec 04, 2015 1:34 pm
by ropuch
We will still need a grownmaterial's ID, but yeah - that would be helpful [;
Thanks!

Re: [UI] CraftValueTip in MGRemix

Posted: Fri Dec 04, 2015 6:18 pm
by Genisaurus
Here you go.

These (should be) the IDs and names of all the correct items in the DB. There are still some duplicates, but as of the next hotfix, those should no longer be obtainable. Though they may persist in some users' inventories, it's not worth supporting them in an AddOn.

Plague-Touched plants are pigments. I guess I forgot the "special moment" pigments, but those aren't duplicated and (should be) the same as live.

Re: [UI] CraftValueTip in MGRemix

Posted: Fri Dec 04, 2015 7:06 pm
by ropuch
Thanks! [;

Re: [UI] CraftValueTip in MGRemix

Posted: Sat Dec 05, 2015 2:11 pm
by Nishka
ropuch wrote: Edit 2015-12-03 (Corrected by Elratie):
You can get updated CraftData.lua from here , put it in Addons\CraftValueTooltip directory and /reloadui.
But... my MGRemix doesn't have a CraftValueTooltip folder in it :(

Re: [UI] CraftValueTip in MGRemix

Posted: Sat Dec 05, 2015 2:15 pm
by ropuch
There is an addon called CraftValueTip :)

Re: [UI] CraftValueTip in MGRemix

Posted: Sun Dec 06, 2015 4:54 am
by Emissary
Anyone else having a problem with MRemix stopping working and having to log out and in to get it fixed?

Re: [UI] CraftValueTip in MGRemix

Posted: Sun Dec 06, 2015 7:35 am
by sancra
Emissary wrote:Anyone else having a problem with MRemix stopping working and having to log out and in to get it fixed?
Many of us have it, and if you disconnect you loose you seeds...

Re: [UI] CraftValueTip in MGRemix

Posted: Sun Dec 06, 2015 7:37 am
by sancra
ropuch wrote:Hi!

Code: Select all

[3010038]={"std",true,"item4",3020038,199906},
	|		 |	  |		|		|		|
	|		 |	  |		|		|		.-- 6. Pigment
	|		 |	  |		|		.-- 5. ID of the material that grows from seed
	|		 |	  |		.-- 4. Effect
	|		 |	  .-- 3. Main ingredient check
	|		 .-- 2. Type
	.-- 1. ID of the seed	
1. uniqueID of the seed
2. Type - "standard" / "purch" for the ones from vendor and "rare" (probably for two-stat cookies). "std" looks like proper value.
3. Tricky: False for main ingredient, true for multiplier/extender etc.
4. Effect - most are self-explanatiory (str/heal/will etc), you can find a list in Localization.lua (for your preferred language) in tables EffectNames and ItemTypes.
5. uniqueID of material from seed
6. uniqueID of the pigment it will grow, or 0 if unknown (according to cvt api, leave it as it is ;-)
You made my day. I've found the uniqueID long time ago but I wasn't understanding all other fields.
I will try your file, as it can be more accurate than mine.

Many thanks.

Re: [UI] CraftValueTip in MGRemix

Posted: Fri Dec 18, 2015 9:57 am
by ropuch
HI,

Here's CraftData.lua updated with data provided by Genisaurus.

@Genisaurus:
I think there's still some "bugged" seeds ingame. For example, I have two separate seeds for 75lvl Spirit Resistance:
Proper one:
[3010013]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}
Strange one:
[84132]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}

I've cleared all entries in CraftData that were not present in the Excel sheet.

Cheers!