LoS fixes and previous changes

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Tesq
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Re: LoS fixes and previous changes

Post#11 » Fri Oct 02, 2015 9:48 pm

kintari wrote:
Genisaurus wrote:
dkabib wrote:Well I don't see the fix working that well. I can still shoot AoE trough Mandred's Door.
Doors do not currently have LoS checks.
This. Because of their dynamic nature, doors require additional information that would enable LOS checks to conditionally pass / fail for individual pieces of geometry. This is an important feature to have (and on the to-do list), but we felt that releasing sooner and without it was better than waiting.

Therefore, doors are actually deliberately filtered out of LOS geometry at the moment, because being blocked by empty space would be worse than continuing to be able to shoot through doors (but only doors). I also wanted to see how the system performed under load first before continuing on to dynamic keep doors.

As far as the original question, I agree that 10 ft seems overly restrictive now. Whether that means increasing the limit significantly or removing it altogether I don't know, but as far as I can remember this limit was only supposed to be a temporary measure.
make them the same lenght of the skill, if melee hti in 25 feet it shouydl hti 25 in every direction.

if i skill it hit ppl in 30 feet it should hit ppl in 30 feet in every direction.
pass from 2d --> 3d
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