Recent Topics

Ads

Renown Abilities Advice

Chat about everything else - ask questions, share stories, or just hang out.
skutrug
Posts: 131

Re: Renown Abilities Advice

Post#11 » Wed Sep 30, 2015 11:51 am

Do remember that Block and Parry only work for attacks from the front (guard is always from the front) - Toughness works from every direction, but guard damage ignores toughness and armor.
Frielda
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

Ads
User avatar
Gargatyk
Posts: 8

Re: Renown Abilities Advice

Post#12 » Wed Sep 30, 2015 11:58 am

Foltestik wrote:
Gargatyk wrote:I would be very greatful if anyone could help me with picking renown abilities, because there is so many, i'm quite confused what should I take. I'm playing Chosen right now and I want to go full tank with these
Thanks in advance to everyone, who can say a few words
if you are guardbot mostly time go full wounds to get max HP pool
and rest what you wand thougnes/block/parry (im not huge fan of parry)
But what about disrupt chance and crit dmg/chance reduction?

User avatar
Coryphaus
Posts: 2230

Re: Renown Abilities Advice

Post#13 » Wed Sep 30, 2015 12:11 pm

Spec that stuff later when you have more rr pts

For now get get block so you can proc mixed defenses more and toughness
Image

User avatar
Luuca
Posts: 1204

Re: Renown Abilities Advice

Post#14 » Wed Sep 30, 2015 6:15 pm

At this time, for best RVR tanking given the renown choices available you should take the following as a Chosen if you run Sword&Board:

Block>Parry>Dodge & Disrupt

Max out Block until you can't afford the next upgrade in this area.
Move to Parry until you cannot afford the next upgrade in this area.
Dodge and Disrupt until you are out of points.

The reason I stay away from Toughness in renown points right now is I don't have a ton of points to spend. As such, it's better to use talismans to augment the Toughness in you gear than to spend points on Toughness. After all, there is no other way to talisman in block %, Parry, and Dodge/Disrupt.

I am testing a Renown Point Build that goes Block > Dodge/Disrupt > Parry

I feel I could use more Disrupts (looking at you BWs) in game right now and I run a Mixed Defenses/Suppression Build, so I am at 50% parry most of the time. As such more Parry is great, but more disrupts may be a lot better given the Order propensity for BWs.

The additional Disrupt has not been super noticeable, but I've only played a few SCs with this build. I'll report back. BTW, if you don't run a Mixed Defenses/Suppression build, stick to adding Parry. It'll help a lot against Melee and Melee AoE spammers (looking at you Slayers)

User avatar
Coryphaus
Posts: 2230

Re: Renown Abilities Advice

Post#15 » Wed Sep 30, 2015 6:22 pm

you already get 50% parry with mixed defenses and suppression do you really need more atm?
Image

User avatar
Tesq
Posts: 5713

Re: Renown Abilities Advice

Post#16 » Wed Sep 30, 2015 6:25 pm

use an add on called advance renow trainer, it makes your renow trainer interface a lot less confusioning.

it depend from your build, if you had spent the mastery points in corrupt path (and so mixed defense tactic) you may want cap block, then put those points in dodge /disrupt or if you go discord you could go 3x all (block/dodge/disrupt).

The new 10 point for being renow rank 40 most likely again on block.
Image

User avatar
Luuca
Posts: 1204

Re: Renown Abilities Advice

Post#17 » Wed Sep 30, 2015 6:33 pm

Coryphaus wrote:you already get 50% parry with mixed defenses and suppression do you really need more atm?
As stated in my original post, I do run 50% parry, so I am testing a Renown Point Build with more Dodge/Disrupt. see below:
In my original post, Luuca wrote: I am testing a Renown Point Build that goes Block > Dodge/Disrupt > Parry

I feel I could use more Disrupts (looking at you BWs) in game right now and I run a Mixed Defenses/Suppression Build, so I am at 50% parry most of the time. As such more Parry is great, but more disrupts may be a lot better given the Order propensity for BWs.

navis
Posts: 784

Re: Renown Abilities Advice

Post#18 » Fri Jan 01, 2016 2:17 am

I have often thought it would be a good idea to improve the description of the renown abilities.
for example

Block - useless unless you *EQUIP* shield
Parry - useless unless you are melee/tank

as well as that description could include if known not working notes.
Last edited by navis on Fri Jan 01, 2016 4:11 am, edited 1 time in total.
Image

Ads
User avatar
noisestorm
Posts: 1727

Re: Renown Abilities Advice

Post#19 » Fri Jan 01, 2016 2:36 am

Uhm? why should parry be useless for non-melee classes? Its a totally valid pick for Dok/Wp or even on AMs/Shamies for the lulz. And 'speccing' for shield is also not correct. Its about wearing a shield or not.

User avatar
Toldavf
Posts: 1586

Re: Renown Abilities Advice

Post#20 » Fri Jan 01, 2016 4:29 am

Full block/parry cause getting melted by guard damage sucks.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

Who is online

Users browsing this forum: Ahrefs [Bot], Atropik, Mooselager, Nevermore2000 and 4 guests