Thought I would add to this instead of creating another thread....so
I'm curious. If Strength is working and Wounds are working...why aren't other stats as easy to implement?
These are all the stats that increase abilities while reducing others.
Strength: Increases melee ability damage, increases melee auto-attack damage and reduces chance that your melee attacks will be blocked or parried. Why isn't that simple for every other stat?
Ballistic: Increases ranged ability damage, increases ranged auto-attack damage and reduces chance that your ranged attacks will be blocked or evaded.
Intelligence: Increases magic damage and reduces chance that your magic attacks will be disrupted.
Initiative: Increases your chance to evade ranged attacks and reduces your chance of being critically hit.
Then there are the stats that only increase -
Wounds: Increases max hit points.
Willpower: Increases healing and increases the chance that you will disrupt a magic attack.
Weapon Skill: Increases your chance to parry attacks and increases armor penetration.
Block: Increases chance to block melee, ranged, and magical attacks (requires shield).
Parry: Increases chance to parry melee attacks.
Dodge: Increases chance to evade ranged attacks.
Disrupt: Increases chance to disrupt magical attacks.
While these only reduce
Armor: Reduces physical damage taken.
Corporeal Resistance: Reduces corporeal damage taken.
Spiritual Resistance: Reduces spirit damage taken.
Elemental Resistance: Reduces elemental damage taken.
I totally understand if the lines of code haven't been found or re-written in the chaos of code that is Warhammer Online, but if it has been found why not try it out? Replicate what you have working with Strength and Wounds and apply it to others

. Not criticizing, just trying to help.