Re: CONCEPT: Major RvR Overhaul
Posted: Mon Sep 28, 2015 11:14 am
I have a few problems with this idea:
1. Removal of the keep lord will make it much harder for an understaffed defense team to hold a keep. At the moment, the keep lord is used as a force multiplier to assist defenders hold the keep.
With this system what you will see are tank walls on ramps to floor 3 with aoe spam on the flag until the stronger force can swarm over them.
2. "It might take 1 hour or longer for a realm without opposition, while holding all BO, to gather enough points." I have an odd schedule that sometimes means I can only play between EU and NA prime times.
With this system, if I want to do anything and there's nearly no one on I will have to wait far to long not doing anything. The server hangs at 200-300 for about as much time as its at 600+ and at those times this system will just be punishing players for no real reason.
3. "Only rams can damage keep doors." So you want to bring back the yawn "Doorhammer" days? I don't level my class to get new abilities to watch a ram attack a door. I want to be able to swing at it myself. Its just more waiting not doing anything added to the system.
4. Since there is no requirement to be at the keep during the siege people will end up camping the war camp preventing the losing side from ever getting to the BOs or keep.
Sure you created incentivies to promote fighting in those areas, but its far safer for the attacking side to jam the defenders into their war camp and still be able to make it back to the keep for their tick
I personally don't like this system very much, but it would still be an improvement from whats on live. From what I can tell there seems to be a lot of waiting to be able to do stuff if your on the winning side especially off hours.
1. Removal of the keep lord will make it much harder for an understaffed defense team to hold a keep. At the moment, the keep lord is used as a force multiplier to assist defenders hold the keep.
With this system what you will see are tank walls on ramps to floor 3 with aoe spam on the flag until the stronger force can swarm over them.
2. "It might take 1 hour or longer for a realm without opposition, while holding all BO, to gather enough points." I have an odd schedule that sometimes means I can only play between EU and NA prime times.
With this system, if I want to do anything and there's nearly no one on I will have to wait far to long not doing anything. The server hangs at 200-300 for about as much time as its at 600+ and at those times this system will just be punishing players for no real reason.
3. "Only rams can damage keep doors." So you want to bring back the yawn "Doorhammer" days? I don't level my class to get new abilities to watch a ram attack a door. I want to be able to swing at it myself. Its just more waiting not doing anything added to the system.
4. Since there is no requirement to be at the keep during the siege people will end up camping the war camp preventing the losing side from ever getting to the BOs or keep.
Sure you created incentivies to promote fighting in those areas, but its far safer for the attacking side to jam the defenders into their war camp and still be able to make it back to the keep for their tick
I personally don't like this system very much, but it would still be an improvement from whats on live. From what I can tell there seems to be a lot of waiting to be able to do stuff if your on the winning side especially off hours.