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Re: [Feedback] SALVAGING
Posted: Sat Sep 26, 2015 10:46 am
by Novgoroth
Soulcheg wrote:Happened just now.
3 79% success rate items - 3 critical failure.
Guys. Srsly. Gais. Srsly. Srsly. Gais. Guys?
It's kinda not too fair, is it?
It's the backlashes

Re: [Feedback] SALVAGING
Posted: Sat Sep 26, 2015 12:48 pm
by noisestorm
Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.
Re: [Feedback] SALVAGING
Posted: Sun Sep 27, 2015 12:10 am
by Luuca
noisestorm wrote:Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.
Drop rates of salvageable lower level items is horrible IMO. Farming for hours nets little to no gain in terms of salvageable items. There has to be a better way.
Re: [Feedback] SALVAGING
Posted: Sun Sep 27, 2015 12:42 am
by Tesq
if im not wrong also salvage always gave you magic essence and gold dust, i remember i was always able to craft something after salvage stuff.
Re: [Feedback] SALVAGING
Posted: Tue Sep 29, 2015 5:46 am
by Soulcheg
Any news 'bout salvaging?
Giev meh, plees, at least one eNPeeCee with salvagable goods.
Serously, with all that prices at AH, people just going mad.
Re: [Feedback] SALVAGING
Posted: Tue Sep 29, 2015 6:47 am
by woot
Luuca wrote:noisestorm wrote:Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.
Drop rates of salvageable lower level items is horrible IMO. Farming for hours nets little to no gain in terms of salvageable items. There has to be a better way.
drop rates are fine. it's RNG. as in random.
Re: [Feedback] SALVAGING
Posted: Tue Sep 29, 2015 7:24 am
by normanis
Re: [Feedback] SALVAGING
Posted: Sun Oct 04, 2015 7:46 am
by Siniio
Tesq wrote:if im not wrong also salvage always gave you magic essence and gold dust, i remember i was always able to craft something after salvage stuff.
Thats right. At the moment its kinda hard to salvage because u nearly never get essences. Bought 40 Items at AH and got 1 Essence and 1 Golddust. Fragment nearly every try. Thats not like live....
Re: [Feedback] SALVAGING
Posted: Sun Oct 04, 2015 8:40 am
by nalgol
well i just double checked the % its working right
int chance;
if (_Owner.GetPlayer()._Value.GatheringSkillLevel == 200)
chance = 100;
else
{
if (itm.Info.ObjectLevel > 40)
chance = 81 - (40 - 1) * 5;
else
chance = 81 - (itm.Info.ObjectLevel - 1) * 5;
chance += _Owner.GetPlayer()._Value.GatheringSkillLevel - 1;
if (chance > 100)
chance = 100;
if (chance < 0)
chance = 0;
}
if (chance < ((float)StaticRandom.Instance.NextDouble() * 100f))
{
_myPlayer.SendLocalizeString("", GameData.Localized_text.TEXT_CRAFT_CRITICALFAILURE);
_Owner.GetPlayer().ItmInterface.DeleteItem(Slot, 1);
return;
}
just if sonone wants to double check
Re: [Feedback] SALVAGING
Posted: Sun Oct 04, 2015 9:02 am
by normanis
cant devs make all gear salvagable not just pve drops? offc if that posible and whant