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[Feedback] SALVAGING

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Novgoroth
Posts: 133

Re: [Feedback] SALVAGING

Post#11 » Sat Sep 26, 2015 10:46 am

Soulcheg wrote:Happened just now.

3 79% success rate items - 3 critical failure.

Guys. Srsly. Gais. Srsly. Srsly. Gais. Guys?


It's kinda not too fair, is it?
It's the backlashes :mrgreen:
Scaarlett - Disciple of Khaine | Scarlett - Witch Elf | Scarlettonice - Sorceress | Scarlette - Zealot

Scarlettonfire - Bright Wizzard | Scarlettsm - Swordmaster | Scarlettm - Witch Hunter | Navselene - Archmage

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noisestorm
Posts: 1727

Re: [Feedback] SALVAGING

Post#12 » Sat Sep 26, 2015 12:48 pm

Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.

User avatar
Luuca
Posts: 1204

Re: [Feedback] SALVAGING

Post#13 » Sun Sep 27, 2015 12:10 am

noisestorm wrote:Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.
Drop rates of salvageable lower level items is horrible IMO. Farming for hours nets little to no gain in terms of salvageable items. There has to be a better way.

User avatar
Tesq
Posts: 5713

Re: [Feedback] SALVAGING

Post#14 » Sun Sep 27, 2015 12:42 am

if im not wrong also salvage always gave you magic essence and gold dust, i remember i was always able to craft something after salvage stuff.
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Soulcheg
Posts: 936

Re: [Feedback] SALVAGING

Post#15 » Tue Sep 29, 2015 5:46 am

Any news 'bout salvaging?

Giev meh, plees, at least one eNPeeCee with salvagable goods.



Serously, with all that prices at AH, people just going mad.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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woot
Posts: 47

Re: [Feedback] SALVAGING

Post#16 » Tue Sep 29, 2015 6:47 am

Luuca wrote:
noisestorm wrote:Im all for having an "Okay" result, that destroys your item, but still gives you a Skillgain. I do not support a crit feature (which lets you get purple from blue, or blue from green) though, since the frags more or less can crit while making a Tali later on.
What i was wondering though, wasnt there a chance to get more frags out of salvaging an item instead of just 1? (somewhat another form of possible crit). If yes and anyone can show proof of that, that definitely would better the situation a bit.
The problem about the Drops on the other hand , that needs to be talked about in a seperate Topic.
Drop rates of salvageable lower level items is horrible IMO. Farming for hours nets little to no gain in terms of salvageable items. There has to be a better way.
drop rates are fine. it's RNG. as in random.
:twisted:

User avatar
normanis
Posts: 1465
Contact:

Re: [Feedback] SALVAGING

Post#17 » Tue Sep 29, 2015 7:24 am

"give wh and witch propper aoe like evrywone has it!"

Siniio
Posts: 10

Re: [Feedback] SALVAGING

Post#18 » Sun Oct 04, 2015 7:46 am

Tesq wrote:if im not wrong also salvage always gave you magic essence and gold dust, i remember i was always able to craft something after salvage stuff.

Thats right. At the moment its kinda hard to salvage because u nearly never get essences. Bought 40 Items at AH and got 1 Essence and 1 Golddust. Fragment nearly every try. Thats not like live....
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nalgol
Former Staff
Posts: 296

Re: [Feedback] SALVAGING

Post#19 » Sun Oct 04, 2015 8:40 am

well i just double checked the % its working right

int chance;

if (_Owner.GetPlayer()._Value.GatheringSkillLevel == 200)
chance = 100;
else
{
if (itm.Info.ObjectLevel > 40)
chance = 81 - (40 - 1) * 5;
else
chance = 81 - (itm.Info.ObjectLevel - 1) * 5;

chance += _Owner.GetPlayer()._Value.GatheringSkillLevel - 1;

if (chance > 100)
chance = 100;
if (chance < 0)
chance = 0;
}


if (chance < ((float)StaticRandom.Instance.NextDouble() * 100f))
{
_myPlayer.SendLocalizeString("", GameData.Localized_text.TEXT_CRAFT_CRITICALFAILURE);
_Owner.GetPlayer().ItmInterface.DeleteItem(Slot, 1);
return;
}

just if sonone wants to double check

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normanis
Posts: 1465
Contact:

Re: [Feedback] SALVAGING

Post#20 » Sun Oct 04, 2015 9:02 am

cant devs make all gear salvagable not just pve drops? offc if that posible and whant
"give wh and witch propper aoe like evrywone has it!"

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