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Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Thu Sep 17, 2015 11:18 pm
by Stkillinger
Genisaurus wrote:
Every 10 player kills at a keep rewards 1 medallion upon keep capture, up to 5 max
Just want to point out, this creates some perverse incentives in RvR. While it rewards attacking a defended keep for the attackers, It means that defending a keep is actually going to reward your enemy more if you fail, than it would if you just let them have it. The end result is that you either have a zerg defense, or a zerg offense.

In other words, it only works if you reward the defenders similarly. For example, if you give the Keep Lord a quest that gives 2 medallions for every 10 kills in defense of the keep.
I changed it to reflect the defense tick, thats what I also wanted it to mean. SO its 1 per 10 kills, 5 max. Recieved at defense tick or at keep capture.

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Thu Sep 17, 2015 11:23 pm
by Stkillinger
Tesq wrote:why no medalion revice by lock zone option?
Never came to mind since we don't have the zone lock feature yet. Will add it in

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Thu Sep 17, 2015 11:29 pm
by gamlith
I'll support the kill quest/reward, however only as long as the devs aren't overworked as a result. Cut these guys a break, the rage i've seen on the forums seems greater then what I saw on live towards mythic at times.

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 12:40 am
by Razid1987
I want almost all of these suggestions implemented lol

Call me sceptic :P

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 5:46 am
by Halbarad47
There is or was recently a drop rate on player kills but it's too small to make much headway on a set of soon to be obsolete gear. Keeping the drops off players with kill quests for medallions would be great imo. People will fight over bo's and keeps regardless due to our inate desire to fight over these places. Submitted by phone so not very complete ideas

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 6:05 am
by Sulorie
Worthless suggestions as people don't think about exploiting their own ideas.

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 8:27 am
by Tiggo
Stkillinger wrote:
Tesq wrote:why no medalion revice by lock zone option?
Never came to mind since we don't have the zone lock feature yet. Will add it in

of course we have?

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 8:28 am
by Tiggo
Halbarad47 wrote:There is or was recently a drop rate on player kills but it's too small to make much headway on a set of soon to be obsolete gear. Keeping the drops off players with kill quests for medallions would be great imo. People will fight over bo's and keeps regardless due to our inate desire to fight over these places. Submitted by phone so not very complete ideas

when taking bos or locking zone doesnt give rewards, they will be totally ignored.

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 8:54 am
by punkindonuts
the kill quest is probably the best way to go but also in live their were repeatable quests to capture keep and BO's as well.

Maybe we could get those added in as well that gave 1 medallion each time they were handed in, that way the smaller faction would still be able to try and cap BO's at the very least to get some kind of reward.

Re: Poll: Ways to fix imbalance and medal acquisition

Posted: Fri Sep 18, 2015 9:00 am
by Linae
You also have to have some way to reward healers in this situation as they won't be making any kills, or at least not the true healers. I like the kill quest idea, but needs to take healers into account.