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T3 level cap?

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Vdova
Posts: 555

Re: T3 level cap?

Post#11 » Thu Sep 17, 2015 3:21 pm

Genisaurus wrote:This poll indicated that a majority of the community wanted the T3 level cap to be at 31, like it was in the early days.
God be with those new players who hit lvl 32,must face lvl 40 premades in warlord+ in T4, in theyr tiny annihilator gear. Rage quits will start with the speed of light :-D
Vdova - Witch elf princess of suffer and despair

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Sulorie
Posts: 7461

Re: T3 level cap?

Post#12 » Thu Sep 17, 2015 5:17 pm

Vdova wrote:
Genisaurus wrote:This poll indicated that a majority of the community wanted the T3 level cap to be at 31, like it was in the early days.
God be with those new players who hit lvl 32,must face lvl 40 premades in warlord+ in T4, in theyr tiny annihilator gear. Rage quits will start with the speed of light :-D
The result is plain obvious but people don't think far ahead. Currently all are close together due to caps. Even the first toons in t4 will be quite equal, as all start the same time and only addicts and effective groups will take the lead. Now imagine new toons, starting while warlord/sov is standard in the far future. Smaller low tier population, lower renown gain, t4 with low rr and annihilator at best.
What bandaid will come then? :-D
We could have balance in all tiers but the majority of lotd-t3-victims has a louder voice.
Dying is no option.

Skorn
Posts: 67

Re: T3 level cap?

Post#13 » Thu Sep 17, 2015 5:28 pm

Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.

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dkabib
Posts: 408

Re: T3 level cap?

Post#14 » Thu Sep 17, 2015 5:30 pm

Skorn wrote:Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.
Democracy is a beatch you know...
Vanhorts

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Genisaurus
Former Staff
Posts: 1054

Re: T3 level cap?

Post#15 » Thu Sep 17, 2015 7:02 pm

Skorn wrote:Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.
Yeah, OK. People have been clamoring for a T5 for years. Where would they fight? Keep in mind that the devs have no ability to create new art assets or locations, or change existing ones.

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Tesq
Posts: 5713

Re: T3 level cap?

Post#16 » Thu Sep 17, 2015 7:11 pm

t3 will have a variable cap like we had in t2 ppl, the max rank 31 it will happen only when t4 will exit.

We are alredy rank 26, do you really expet that t3 cap would be rank 31? so only 4 level head?

it would be like almost 34 for me.
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dkabib
Posts: 408

Re: T3 level cap?

Post#17 » Thu Sep 17, 2015 7:18 pm

Considering how the Poll for brackets went, I do think we will stop at 31. I'd be ok with a higher level, say 34, 35, ONLY if the bolster goes to 35 too.
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wargrimnir
Head Game Master
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Re: T3 level cap?

Post#18 » Thu Sep 17, 2015 8:19 pm

Genisaurus wrote:
Skorn wrote:Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.
Yeah, OK. People have been clamoring for a T5 for years. Where would they fight? Keep in mind that the devs have no ability to create new art assets or locations, or change existing ones.
T5 would be the 2 zones nearest to the fortresses. Whatever the minimum cap (RR60+ or something), would be the requirement to enter a Fortress instance, but otherwise T4 players would be able to fight in T5. Likewise, players of RR60+ would chicken if entering a T4 zone, and would have a separate scenario bracket to fight in. There's the issue of having zones feel interconnected, but lorewise being able to walk from Chaos Wastes to Praag to Reikland (and all the other combinations) is a little insane to me. The Fortresses being connected to their zones DOES make sense.

Using the T4 side zones for some sort of objective would be interesting. West Praag, Isle of the Dead, Cinderfall/Death Peak.

________-T4
T1-T2-T3-T4
________-T4

________-T5F
________-T5
T1-T2-T3-T4-t4
________-T5
________-T5F
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Genisaurus
Former Staff
Posts: 1054

Re: T3 level cap?

Post#19 » Thu Sep 17, 2015 8:35 pm

wargrimnir wrote:
Genisaurus wrote:
Skorn wrote:Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.
Yeah, OK. People have been clamoring for a T5 for years. Where would they fight? Keep in mind that the devs have no ability to create new art assets or locations, or change existing ones.
T5 would be the 2 zones nearest to the fortresses. Whatever the minimum cap (RR60+ or something), would be the requirement to enter a Fortress instance, but otherwise T4 players would be able to fight in T5. Likewise, players of RR60+ would chicken if entering a T4 zone, and would have a separate scenario bracket to fight in. There's the issue of having zones feel interconnected, but lorewise being able to walk from Chaos Wastes to Praag to Reikland (and all the other combinations) is a little insane to me. The Fortresses being connected to their zones DOES make sense.

Using the T4 side zones for some sort of objective would be interesting. West Praag, Isle of the Dead, Cinderfall/Death Peak.

________-T4
T1-T2-T3-T4
________-T4

________-T5F
________-T5
T1-T2-T3-T4-t4
________-T5
________-T5F
Long-term, I agree, something like this would be neat. It would take a lot of work though, and some creativity to get things to balance right. For example, I don't think many people are aware of/remember this, but it is almost impossible to get from the order side of Isle of the Dead to the Destro side. As of right now, we can't edit the art assets to make this easier. We could add BOs and guards, but no keeps, and we couldn't update the maps.

This could also disturb city pushes. If no T4 zones are locked, where do the T5 players go? If all T4 zones are locked, where do the T4 players go?

Maybe that's where the side-zones would come in. If the T4 zones are locked, maybe the side zones become RVR lakes. What the goals would be though, it's hard to say.

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wargrimnir
Head Game Master
Posts: 8415
Contact:

Re: T3 level cap?

Post#20 » Thu Sep 17, 2015 8:55 pm

Genisaurus wrote:
wargrimnir wrote:
Genisaurus wrote: Yeah, OK. People have been clamoring for a T5 for years. Where would they fight? Keep in mind that the devs have no ability to create new art assets or locations, or change existing ones.
T5 would be the 2 zones nearest to the fortresses. Whatever the minimum cap (RR60+ or something), would be the requirement to enter a Fortress instance, but otherwise T4 players would be able to fight in T5. Likewise, players of RR60+ would chicken if entering a T4 zone, and would have a separate scenario bracket to fight in. There's the issue of having zones feel interconnected, but lorewise being able to walk from Chaos Wastes to Praag to Reikland (and all the other combinations) is a little insane to me. The Fortresses being connected to their zones DOES make sense.

Using the T4 side zones for some sort of objective would be interesting. West Praag, Isle of the Dead, Cinderfall/Death Peak.

________-T4
T1-T2-T3-T4
________-T4

________-T5F
________-T5
T1-T2-T3-T4-t4
________-T5
________-T5F
Long-term, I agree, something like this would be neat. It would take a lot of work though, and some creativity to get things to balance right. For example, I don't think many people are aware of/remember this, but it is almost impossible to get from the order side of Isle of the Dead to the Destro side. As of right now, we can't edit the art assets to make this easier. We could add BOs and guards, but no keeps, and we couldn't update the maps.

This could also disturb city pushes. If no T4 zones are locked, where do the T5 players go? If all T4 zones are locked, where do the T4 players go?

Maybe that's where the side-zones would come in. If the T4 zones are locked, maybe the side zones become RVR lakes. What the goals would be though, it's hard to say.
T4 wouldn't have much to do with city pushes, it exists as a tier on it's own. Smaller than T2 or T3 because it would no longer have a dual map, but at the same time connected to T5 zones if they want to follow the action around. You could have the side zones open with the Relic system that was briefly in-place. Something that either realm can fight over and bring back to their Keep. One for each race, kept in T4 keeps until captured at which it resets. The dynamic in T4 would be a race for the relic and defending it against the other realm.

T5 would be responsible for locking fortresses which initiates the city instance when they're captured. Unless we get additional capital cities, I could see capturing all 3 enemy forts to initiate a city instance. On the PvE side of things, T5 would only exist in Dungeons (which aren't working anyway), and the zones would still be T4 for leveling purposes.
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