wargrimnir wrote:Genisaurus wrote:Skorn wrote:Their's a lot of us who have voted for the second option that don't want the bracket to be 32/40 but 32/39 and a 40 only.
Yeah, OK. People have been clamoring for a T5 for years. Where would they fight? Keep in mind that the devs have no ability to create new art assets or locations, or change existing ones.
T5 would be the 2 zones nearest to the fortresses. Whatever the minimum cap (RR60+ or something), would be the requirement to enter a Fortress instance, but otherwise T4 players would be able to fight in T5. Likewise, players of RR60+ would chicken if entering a T4 zone, and would have a separate scenario bracket to fight in. There's the issue of having zones feel interconnected, but lorewise being able to walk from Chaos Wastes to Praag to Reikland (and all the other combinations) is a little insane to me. The Fortresses being connected to their zones DOES make sense.
Using the T4 side zones for some sort of objective would be interesting. West Praag, Isle of the Dead, Cinderfall/Death Peak.
________-T4
T1-T2-T3-T4
________-T4
________-T5F
________-T5
T1-T2-T3-T4-t4
________-T5
________-T5F
Long-term, I agree, something like this would be neat. It would take a lot of work though, and some creativity to get things to balance right. For example, I don't think many people are aware of/remember this, but it is almost impossible to get from the order side of Isle of the Dead to the Destro side. As of right now, we can't edit the art assets to make this easier. We could add BOs and guards, but no keeps, and we couldn't update the maps.
This could also disturb city pushes. If no T4 zones are locked, where do the T5 players go? If all T4 zones are locked, where do the T4 players go?
Maybe that's where the side-zones would come in. If the T4 zones are locked, maybe the side zones become RVR lakes. What the goals would be though, it's hard to say.