This game is not really about whether a single class performs well in one isolated situation. I think the RDPS patch needs to settle for a while and should be evaluated together with the current state of DPS healers before we immediately start adding further buffs or new tools.Demonito wrote: Sat Aug 22, 2026 6:35 pmIn smallscale, Sorc won't kill much if no HD on the teamM0rw47h wrote: Fri Aug 21, 2026 11:58 am Class that can explode people from 100 ft on 11 CD rotation never should have a chance to survive when focused in smallscale.
On the contrary, dps am can kill with few dots, have channel + puddles snare, aoe punt, HD...
All of this while healing anyone, instead of hurting themselves (and rez!)
Dps RP also has lot of CC, slow on a dot tactic, -50% dmg etc...
If we forget dps healers, BW seem a lil' better than sorc (HD/aoe Resis debuff/Stun/Snare Chan/Punt)
Sorc has a cool punt tactic but it's really hazardous. Also a great slow bonus, on sov... so gotta wait rr78
Then both are in the same boat, n°1 dps to focus (since slayer and choppa can regen and get guard)
They have to survive 7s invincibles rogues, constantly run away from grab, take huge dmg from SH / Engi...
All while damaging themselves... It's not about surviving focus, they die anytime heal is sleepy/busy/away
Imo changes could be done for both BW and Sorc, to make them more independent
They would remain squishy, just need some CC / Mobility / Long CD prot
What I proposed are just minor boosts, mainly to improve gameplay, a lot more could be done
I also don’t think comparing BW and Sorc purely by listing what each class brings is particularly useful. You could make just as long a list of reasons why BW is currently struggling. Even some of the tools that sound strong on paper come with significant drawbacks: the KD is only 2 seconds at the relevant range, using it removes your resistance debuff, certain specs lock you out of Fireball Barrage, and so on. At the same time, classes such as Squig Herder can currently be extremely strong counters.
That said, neither Sorc nor BW were ever really designed around being independent small-scale classes. Both are highly group-dependent and should primarily be judged by whether they can still function as strong MA DPS within a properly built and coordinated group — and I would argue that they still can.
There were certainly points where something like DPS Shaman could arguably have been the better choice, simply because it brought things such as single and AoE detaunt and had a much less obvious indicator of when its burst rotation was coming. But to me that does not necessarily mean Sorc or BW themselves needed changes.
In fact, I think neither Sorc nor BW really needed many direct changes so far. In several cases, the bigger issue was that other classes or mechanics around them needed to be adjusted instead.
That is why I would be careful with giving them more self-sufficiency just because they struggle when isolated or focused. If the actual problem is that they cannot perform their intended role even with proper guard, healing and group support, then that is something worth addressing. But that is a different problem from simply making them more independent.
Especially after a fairly substantial RDPS patch, I would rather see how the current balance develops — including the interaction with DPS healers — before adding another layer of class changes.





