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Re: Devs are killing soloing

Posted: Wed Aug 19, 2026 12:24 am
by abezverkhiy
Killsattva and Shadara still play solo. Guess it is the mindset, not just the set of tools. I also tried my engi that got a few buffs but I could not play it because WH is my main, my favourite class. I can't play the class I do not enjoy even if it is OP.

After the MDPS patch I finally felt WH was in the best shape - not an unkillable OP monster but you could do fairly well and be feared with a certain degree of skill and dedication. The only thing that I missed was stealth where I could regenerate energy so I could do long stealth runs in enemy keeps and behind enemy lines. But all in all I enjoyed my class. This did not last long.

With the new patch stealthing was made boring - I only go stealth when I see my prey. The element of intelligence is taken away. Now I feel like a scavenger tagging along ally WB and killing anyone they did not kill. When I am lucky to find a small party of same minded soloers we have fun. Scens are good with short stealth because they are compact. Otherwise I spend more time in Altdorf chatting with guildies and tidying my inventory and crafting.

Some will say "well, this is a MMORPG enough of your sociopathic shlt". Fair enough but playing WB vs WB is fun for a short period of time, it turns into stale tug-of-war quickly. Besides I am not a sociopath, I have ingame friends I enjoy playing with more than playing in a pool of random 20+ people half of them not even understanding what they are doing. Healers who do not rezz, tanks who do not guard. Come on...

In fact it is only watching guys like Killsattva, Shadara, Solater play that made me learn my class real well. Soloers test every class to its fullest, I would reward them for that with titles and cosmetics instead of nerfing.

Re: Devs are killing soloing

Posted: Wed Aug 19, 2026 6:08 am
by coldhunter
Xeros wrote: Tue Aug 18, 2026 6:56 pm As a last example, im gonna talk abt the recent WH/WE "kiss of doom" and "sanctified bullets" nerf.
I dont really get why you keep using heal in your build. Bullets dont crit, so they dont really fit for build that you using... Second, they still heal you for the same amount of hp as before (yes, dmg was nerfed, but heal is still the same) and you dont lose too much of your dmg really.

As about topic... Well, i dont think that main problem is in def build or nerf some abilities. For my opinion the main problem is community itself. We have more and more "salty" guys, who will never allow you to fight someone 1x1 if they can. Some players even get triggered when they see some soloer around. And this leading us to reaction of soloers to this. When you get stomped 9/10 times when you leaving wc, without even chance to fight, by some smalls or even full wb (which will haunt 1 guy through entire zone, just to get 150rr for everyone) - most people will re-think they way to play this game (or just drop it) and will begin to unite with other people, so they will become that smalls who killing other soloers themselves...

I dont know is there any solution for this, its seems like endless circle of rage, when one ratish people stomping others, forcing them to become ratish themselves or leave. Think if we can solve this problem in game - we can change whole human society after :D

Re: Devs are killing soloing

Posted: Wed Aug 19, 2026 8:30 am
by wildwindblows
range dot and channels are insane while melee ones nerfed to the ground. i think thats the reason why range overperforms now.

Re: Devs are killing soloing

Posted: Wed Aug 19, 2026 8:41 am
by M0rw47h
wildwindblows wrote: Wed Aug 19, 2026 8:30 am range dot and channels are insane while melee ones nerfed to the ground. i think thats the reason why range overperforms now.
Sometimes I wonder, why rDPS dots hit harder than mDPS ones.

Makes so sense. In my wild imagination rDPS dmg should be like:
100 ft: green slayer
65 ft: yellow slayer
melee: red slayer
...but obviously guy rotating you from 100ft range is red slayer threat level.

Re: Devs are killing soloing

Posted: Wed Aug 19, 2026 8:43 am
by Kylashandra
It is true that the roaming scene has shrinked to close to nothing in the past years. And you are 100% right to say that choices were made to turn classes into low skill ceiling 1 tricks.

Several reasons for that :
- regen : the addition of regen gear on RoR broke alot of small scale / soloing balance. Basically it turnt every low dps / debuff / defensive builds into pointless things, every solo build is a DPS check against regen. A small example : On live I greatly enjoyed my AP drain build on BG, it won alot of duels but is 100% useless nowadays(and heavily nerfed down anyway).
- defences nerfed : due to the heavy addition of strikethrough /ways to ignore defences (especially magical ones) / direct nerf in Mastery trees, only fully defensive sov tanks can actually "build defensively" and survive. You can't invest smartly into defences and expect them to buy you time vs most of the OP 1 trick classes.
- too many tools added : because it was deemed necessary to give everyone the same tools, the number of CC in game is pretty overwhelming. The skill ceiling on them has been reduced too. For example, knockdowns required proper conditions to be met (block triggered/ positionned behind), nowadays, they can be thrown upon engage, and I don't want to speak about the low effort 1 button mara AoE. Mobility-wise too, almost every melee dps class has a low effort gap closer.
- Heal dps way too overtuned : zeal / sham / am dps is way too high since heal patch. It makes no sense that it turnt them into better roamers than the true RdPS classes (aside from Engi / Magus). It also makes no sense that healers get a proper DPS option while tank classes DPS is utterly garbage.
- Every class had to be forced into a mass RvR friendly version : some classes were build for small scale / roaming. They were forcefully transformed into a mass RvR compatible class, losing alot of its identity in the process.

Back on live, classes had a strong identity in terms of strenghts and weaknesses. With proper game knowledge, you could come up with "smart" builds on pretty much every class to be able to solo roam. Nowadays, tank roaming is dead, DPS with no mobility skills can't roam either.