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Re: Remove +2 path set bonus

Posted: Thu Aug 13, 2026 6:33 am
by Sinisterror
+2 should be in Anni/Ruin/Mercenary 5pc set bonus like it originally was and 5% Crit at 4 pc bonus.

Re: Remove +2 path set bonus

Posted: Thu Aug 13, 2026 3:47 pm
by wildwindblows
Sinisterror wrote: Thu Aug 13, 2026 6:33 am +2 should be in Anni/Ruin/Mercenary 5pc set bonus like it originally was and 5% Crit at 4 pc bonus.
Ror and live are two different game so comparing them wont bring anything.

Your highlights are ok but they are just a nostalgia.

Re: Remove +2 path set bonus

Posted: Thu Aug 13, 2026 4:45 pm
by Culexus
gisborne wrote: Wed Aug 12, 2026 7:30 pm The upcoming armor rework is a good opportunity to remove the +2 path set bonus from Sovereign/Warlord/etc., replace it with something else. The bonus is either nearly useless or mandatory depending on the class and build. It feels bad when the points aren't needed. So that players who rely on it for their build don't lose out, add +2 specialization points at rr80.

4 Sentences and still people comment without reading. Gotta love the forums.

I agree OP. Removing the +2 mastery points from armour allows all players to access their endgame builds while increasing build diversity across armour sets. Given how the new set stats are calculated, I imagine the +2 mastery points will result in a large stat drop on any set they're attached to. Removing them opens up options for other bonuses and allows endgame sets to have a larger stat allocation pool to work with.

Not sure how it would work as the +2 masteries are tied to single trees. It's a good idea if that problem can be solved.

+1.

Re: Remove +2 path set bonus

Posted: Thu Aug 13, 2026 11:01 pm
by Keula
Culexus wrote: Thu Aug 13, 2026 4:45 pm Given how the new set stats are calculated, I imagine the +2 mastery points will result in a large stat drop on any set they're attached to. Removing them opens up options for other bonuses and allows endgame sets to have a larger stat allocation pool to work with.
It's most likely just gonna the same as it is now at 6pc bonus, assuming it stays, which I think it will, so there will be no "large" drop of stats, just one set bonus line. As there is no definitive cost for +masteries in the rules so they can just say it's +2 is magically worth exact allocation that sov has per set bonus as it is unique to that level of set anyways.

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 6:27 am
by Vaul
I don't like the +2. It prevents people going past that to explore some more interesting bonus effects you see at 6, 7, 8 pieces in the set because they feel they are wasting a bonus.

Maybe keep it but also add some +stats to sweeten the deal.

But I'd prefer remove it altogether and add a +1 mastery at rr levels like op said.

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 8:05 am
by Nisemono
Please no.
That bonus gives (almost) full sets at least *something* desirable besides pure and plain stats.
Here's a counter-suggestion and maybe a bit of a hot-take:

Remove the early (2- and 3-piece) stat-bonuses like +wounds,+str/will/etc. instead and replace them with something more meaningful. (read: something that isn't as lame as plain stats)

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 12:29 pm
by Keula
Vaul wrote: Fri Aug 14, 2026 6:27 am Maybe keep it but also add some +stats to sweeten the deal.
So In your opinion +2 Masteries is worth less that 77.5-79(idk what "setlevel" sov is considered guessing between 75-78 hence the range) stat points that the sov set bonuses will be? The poster I replied before seemed to think it would be worth more, funny how wildly differing opinions ppl have of it. I think it's pretty fair cost, could be free form points instead of tied to certain mastery per set sure.
Nisemono wrote: Fri Aug 14, 2026 8:05 am Here's a counter-suggestion and maybe a bit of a hot-take:
Remove the early (2- and 3-piece) stat-bonuses like +wounds,+str/will/etc. instead and replace them with something more meaningful. (read: something that isn't as lame as plain stats)
Ofc that's not gonna happen, but what would you replace them with within the 77.5-79 stat point budget of sov set bonuses? Even though there are all kinds of OP stat combos that could exists on items and set bonuses within the new itemisation rules, for obvious balance reasons you ain't gonna get complete free pickings of stats and they are gonna look "normal" overall and even if every set bonus is now identical value they ain't gonna put the good stuff at 2-3pc now are they.
Also plain stats are a thing that a lot of ppl want.

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 1:41 pm
by Nisemono
Keula wrote: Fri Aug 14, 2026 12:29 pm
Nisemono wrote: Fri Aug 14, 2026 8:05 am Here's a counter-suggestion and maybe a bit of a hot-take:
Remove the early (2- and 3-piece) stat-bonuses like +wounds,+str/will/etc. instead and replace them with something more meaningful. (read: something that isn't as lame as plain stats)
Ofc that's not gonna happen, but what would you replace them with within the 77.5-79 stat point budget of sov set bonuses? Even though there are all kinds of OP stat combos that could exists on items and set bonuses within the new itemisation rules, for obvious balance reasons you ain't gonna get complete free pickings of stats and they are gonna look "normal" overall and even if every set bonus is now identical value they ain't gonna put the good stuff at 2-3pc now are they.
Also plain stats are a thing that a lot of ppl want.
Thanks for remaining neutral in tone. Things like this can become pretty heated, when people fear their favourite xyz potentially becomes weaker. :)
Anyways, I would very much like a discussion around this, but probably not here, since it might become a bit too extensive and thus derail this thread.

However, to keep it short an hopefully provide an answer to your question:
I would like to see set bonuses that encourage the playstyle of the relevant set a bit more. Meaning, if you run your main spec set on e.g. a tank, give it something that helps you do your job as tank better. In the case of a tank, e.g. reduced incoming armor-pen, resists, or even some movement speed on being hit.

Again, these are just examples. There is a bunch of interesting procs or stat types that barely see any use, because mainstat-stacking is so much more straightforward. (read: too effective to not do it) This last bit brings me to another/different point:
Just because something is wanted by alot of people, it doesn't mean that it is healthy for the game/balance overall.

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 2:37 pm
by Alubert
Bad idea.
It’s good like it is.

Re: Remove +2 path set bonus

Posted: Fri Aug 14, 2026 2:58 pm
by Akalukz
Should be removed, it allows builds that shouldn't by default work.