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Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 3:20 pm
by Halhammer
rr94 you would of hard almost sofecap BS/WS how much of the greader/tinker is p=damage to need WS I thort most of it was cop=damage so you don't get mid from armour
Yea for grenade spec you stack different ofc. In T4 everyone was runnin around in SOV, DF, or WF with armour up thru the roof so WS armour pen did jack ****

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 3:27 pm
by Glorian
Could you please use more real words and less mmo words. :)
I didnt Even understand the quotes and less your answer to them.

You mean that armor was so high that WS didnt came on against it?
What was the Solution? Go grenadier and corporeal damage?

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 3:41 pm
by Halhammer
Basically that, yes :)

Also grenadier was easier to kite with due to longer cast times on rifle man. The no-brainer version was magnet + rod + napalm...

As for rifle man tactics, in T4 i think i used Hollow Points, Ancestral Inheritance, Fightin Chance, Coordinated Fire (that one's a bitch :D)

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 3:51 pm
by grumcajs
Glorian wrote:Could you please use more real words and less mmo words. :)
I didnt Even understand the quotes and less your answer to them.

You mean that armor was so high that WS didnt came on against it?
What was the Solution? Go grenadier and corporeal damage?
in t3 (after rr80+ expansion) you could wear conqueror and even invader. majority of players there were alts with access to nice talismans, armor potions and LotD gear.

basically every healer was running with high armor mitigation provided by armor potions and high lvl rvr set gear slotted with armor talismans. So unless u were targeting unguarded berserk choppas, sorcs or dps shamies your dmg output was heavily mitigated by enemy armor.

at lvl 33 every physical ranged class has access to tacitc that increase your balistic skill, weapon skill and decrease your toughness. That was must have tactic for rifleman engi (and pretty much every prdps). It looks like engineers have lowest basic weapon skill + rvr gear that lacks solid weapon skill in favour of willpower, toughness.

For these reasons u had to spec either for WS or go for crit or BS or defensive or whatever.
In t4 it was even more pain in the ass cuz of even higher armor mitigation and lack of crit unless you were running pure glasscannon for WS + crit + BS

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 4:08 pm
by dkabib
Thanks for the responses! Appreciate it!
I don't want to be a monster dps, I just want it to be a viable good damage, able to pick squishies and kill them. It's just that I really like Rifle, and really just use Grenades for pressure dmg, as the ticks from the AoE dots are easily healed.

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 4:14 pm
by Halhammer
It's doable ofc. Just need to pick your targets carefully and position well, i.e. know the terrain of the maps, so you gain that extra few secs to cast.

Re: Engineer Rifle Spec

Posted: Tue Sep 15, 2015 4:16 pm
by dkabib
One of the main problems seems to be the DoT damages. It just doesn't hit very hard.

Re: Engineer Rifle Spec

Posted: Wed Sep 16, 2015 6:31 am
by Kragg
Halhammer wrote:I pulled mine up to RR94, played him rifle specced in T3, that was a blast. But in T4 you're almost forced to spec grenades/tinker if you wanna be halfway viable.

But yea, you gotta go glass cannon, WS + BAL + crit all the way
That is what I do. I may not get top damage charts but I make the damage where it counts. Healers. :mrgreen:

Re: Engineer Rifle Spec

Posted: Wed Sep 16, 2015 8:10 am
by Jaycub
The problem with engineer is you also deal a lot of corp damage, so when you pump wep skill you are getting nothing out of it from those skills. If you decide to go the crit route, your class lacks something like a 50% increased crit damage tactic to really make it efficient.

Would of like to see phosphorus shells changed to a physical damage ability that burned armor or something.

Re: Engineer Rifle Spec

Posted: Wed Sep 16, 2015 10:05 am
by Halhammer
Corp dmg is mainly the grenades, rifle man abilities do physical dmg (apart from Incendiary Rounds). So it made sense to stack WS, it just wasn't enuff anymore for the ridiculous armours in T4.