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Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 8:41 pm
by Lescargo
Thx for the patch.
I don't know why you guys keep adding some %crit on most bis 2h for some tanks like kotbs.

- why.jpg (226.46 KiB) Viewed 892 times
Zweihander has weaponskill + crit. I already explained how it's difficult for 2h tanks to just stack strength while keeping good defenses.
So why add more spreaded stats like that ?
str/ws kotbs is already super niche and str/crit is definitly a meme spec that no one is playing, so why keep adding %crit ?
Again no one is stacking crit on kotbs because it's not viable, some are stacking ws but it's niche and pretty bad.
So what the point of these 4% crit ? most of the time it will be negated by enemy reduced chances to be crit. So these 4% are for most of time a completly useless stat.
Instead you should add more strength or some toughness. 2h tanks are already a meme in wb play even when they are well builded, but crit ? cmon guys
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 8:54 pm
by Nameless
I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
I see new skins on some of the weapons which is very good move and would make me buy even lower lvl weapons cos of the appearance reasons.
The unclear for me is tome unlocks for weapons. Cant find where that should be, abit confusing atm
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 8:57 pm
by lumpi33
btw: Killboard no longer up to date after patch. Something broke.
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 9:09 pm
by Rydiak
Lescargo wrote: Thu Aug 06, 2026 8:41 pm
Thx for the patch.
I don't know why you guys keep adding some %crit on most bis 2h for some tanks like kotbs.
why.jpg
Zweihander has weaponskill + crit. I already explained how it's difficult for 2h tanks to just stack strength while keeping good defenses.
So why add more spreaded stats like that ?
str/ws kotbs is already super niche and str/crit is definitly a meme spec that no one is playing, so why keep adding %crit ?
Again no one is stacking crit on kotbs because it's not viable, some are stacking ws but it's niche and pretty bad.
So what the point of these 4% crit ? most of the time it will be negated by enemy reduced chances to be crit. So these 4% are for most of time a completly useless stat.
Instead you should add more strength or some toughness. 2h tanks are already a meme in wb play even when they are well builded, but crit ? cmon guys
- 8 new Fortress two-handed weapons have been added for melee classes, providing access to Guile/Move Faster! depending on which proc was previously unavailable.
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 9:21 pm
by Ruin
Have some things that could use a fix or a change if possible:
- Why does engi Granade turrets need WS stat at all?
- Eye shot tooltip is displacing wrong Melee dps part and the values are “wonky”
- Exploit Weakness Vengeful part is wasted on KD ability
- ShadowStep still removes offensive target after teleportation
- Were the merchants for the City and BS dungeons weapons moved?
- Why does tank defensive weapons have strength instead of toughness as stat?
- Range/hybrid dps are missing parry+BS weapons
- TOK armory is missing cape unlock
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 9:30 pm
by Vance
Nameless wrote: Thu Aug 06, 2026 8:54 pm
I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Yes please look into this, we recently had a 2,5 parties in Eternal Citadel, which is usually a 6v6 scenario.
That was just ridiculious.
We, at least, try to get away from zerg when doing scenarios. Please keep the usual 12v12 or 6v6.
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 9:32 pm
by Illuminati
The mSH has too many tactics now...
It's mandatory if you use a pet to use the speed tactic for the pet or it dissapears.
Please consider combining the 'increase to Get Em' damage tactic with the 'Get Em' heals tactic **OR** giving the Squigs the speed buff until its fixed.
Thank you. Tons of good things in this patch.
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 9:41 pm
by Lescargo
Rydiak wrote: Thu Aug 06, 2026 9:09 pm
Lescargo wrote: Thu Aug 06, 2026 8:41 pm
Thx for the patch.
I don't know why you guys keep adding some %crit on most bis 2h for some tanks like kotbs.
why.jpg
Zweihander has weaponskill + crit. I already explained how it's difficult for 2h tanks to just stack strength while keeping good defenses.
So why add more spreaded stats like that ?
str/ws kotbs is already super niche and str/crit is definitly a meme spec that no one is playing, so why keep adding %crit ?
Again no one is stacking crit on kotbs because it's not viable, some are stacking ws but it's niche and pretty bad.
So what the point of these 4% crit ? most of the time it will be negated by enemy reduced chances to be crit. So these 4% are for most of time a completly useless stat.
Instead you should add more strength or some toughness. 2h tanks are already a meme in wb play even when they are well builded, but crit ? cmon guys
- 8 new Fortress two-handed weapons have been added for melee classes, providing access to Guile/Move Faster! depending on which proc was previously unavailable.

Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 10:56 pm
by Rubius
Nameless wrote: Thu Aug 06, 2026 8:54 pm
I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Thanks for spotting and reporting! This was a bug, and fix should already be live for it.
Re: Patch Notes 6/8/2026
Posted: Thu Aug 06, 2026 11:08 pm
by IMBERKING
witchelf is now unplayable thx for make the game worse