Yes, the old SS, with its 10-second auto-attack damage increase, actually felt like a finisher and had synergy with everything else: WS buffs, the +50% auto-attack haste tactic, and attack-speed bonuses from gear.Sinisterror wrote: Thu Jul 30, 2026 11:11 pm
Why Wh gets 25% Abso Crit+15% on Bal tactic, so 3-15% all crit doesnt seem that crazy for welf. Change SS back to 10s duration AA dmg increased by 10-50% with 1-5 frenzies.
As I see it, the current SS is just pure damage. At five Bloodlust, it deals roughly 80% of the damage of two Agonizing Wounds. There is no real utility to the skill. Sure, the snare can be useful when playing solo, but tanks already have snares with no cooldown. For group play, it is a very underwhelming finisher.
Considering that it can only be used when the target is facing away from you, I would expect something far more explosive.



