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[PTS] melee squig herder feedback

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Ruin
Posts: 378

Re: [PTS] melee squig herder feedback

Post#11 » Fri Jul 31, 2026 6:37 am

Illuminati wrote: Fri Jul 31, 2026 1:06 am
Ruin wrote: Thu Jul 30, 2026 9:58 pm well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.

or make that tactic usabale in renown/tok tactic slot until the bug is fixed?

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Illuminati
Posts: 500

Re: [PTS] melee squig herder feedback

Post#12 » Fri Jul 31, 2026 10:13 pm

Ruin wrote: Fri Jul 31, 2026 6:37 am
Illuminati wrote: Fri Jul 31, 2026 1:06 am
Ruin wrote: Thu Jul 30, 2026 9:58 pm well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p
The solution is actualy simple, if what ppl said earlier is true, jsut make the mele pets gain the movment spead tactic for free, since what players were pointing out this bug does not happen when you equipe it, but losing 1 tactic. to get around a bug is not the way to go.

or make that tactic usabale in renown/tok tactic slot until the bug is fixed?
Even with the tactic you can replicate the issue 100%. I posted how in the bug tracker. You just need to get far enough away from the pet that it needs to 'catchup', and a dsync causes it. Example, in Chaos Waste you can have the tactic slotted and jump through one of the windows on a ruin wall and bam. X-Y changes as well.

It's certainly less common with the tactic equipped however and a good change is just give the pet the speed buff until they can try to fix in earnest.
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Ruin
Posts: 378

Re: [PTS] melee squig herder feedback

Post#13 » Sat Aug 01, 2026 1:58 pm

dam and here i was thinking its just the spead issue, thx for explanation.

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Gunlinger
Posts: 200

Re: [PTS] melee squig herder feedback

Post#14 » Sun Aug 02, 2026 10:44 am

Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
I would go even further. The Squig the SH is crawling into IS HIS PET. The SH can only have one Pet outside at the same time. If the SH crawls into the armor Squig, there SHOULD NOT BE ANOTHER SQUIG!
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Avernus
Posts: 504

Re: [PTS] melee squig herder feedback

Post#15 » Sun Aug 02, 2026 11:21 am

rorswar wrote: Thu Jul 30, 2026 3:45 pm
Ninjagon wrote: Thu Jul 30, 2026 3:24 pm While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Let me rephrase that for you...

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec and had its 2x armour taken away, SH got 792 armour by default and can increase its armour by a further 50% through a tactic.
You forgot about wounds buff from squig armor. All while SW got bloody "useful" 100 initiative...

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