[PTS] Magus a bit extreme

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lumpi33
Posts: 622

Re: [PTS] Magus a bit extreme

Post#11 » Sun Jul 26, 2026 11:50 am

Farrul wrote: Sun Jul 26, 2026 10:39 am I was testing it and SH on the PTR yesterday, and the names for some of the Magus characters present were quite telling. Imba, Overpower, Dontnerf. A saw a few more with those themed names throughout the day.

Players quickly realize what can and will be( too) strong, question is will the devs before this goes live?

I've said it before and i will say so again, Magus did NOT need any direct singletarget DPS increasing buffs, it was always powerful. Only aoe related and quality of life improvements to mechanics.

Problem is devs did the Mirror thing again, Magus = Engineer without realizing that the Magus has much stronger itemization due to not needing Weapon skill and tactics that increase % armor penetration occupying tactic slots.
Yeah, agree. Engi would need 6 tactic slots for thunderer and weaponskill/ballistic to be on par with the Magus and then there is also the stronger synergy between Magus and Sorc.

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siglade
Posts: 160

Re: [PTS] Magus a bit extreme

Post#12 » Sun Jul 26, 2026 2:29 pm

Farrul wrote: Sun Jul 26, 2026 10:39 am I was testing it and SH on the PTR yesterday, and the names for some of the Magus characters present were quite telling. Imba, Overpower, Dontnerf. A saw a few more with those themed names throughout the day.

Players quickly realize what can and will be( too) strong, question is will the devs before this goes live?

I've said it before and i will say so again, Magus did NOT need any direct singletarget DPS increasing buffs, it was always powerful. Only aoe related and quality of life improvements to mechanics.

Problem is devs did the Mirror thing again, Magus = Engineer without realizing that the Magus has much stronger itemization due to not needing Weapon skill and tactics that increase % armor penetration occupying tactic slots.
How many SC's or rvr action happened since PTS is open so we can gather real feedback and not people hitting something that don't fight, we can agree that currently 90% of the player on ror like to kill door and hit a defenseless lord but game is pvp where you will be countered.

Queue for sc, make party/warband so we can actually get a better feedback than just 'i killed a dummy faster than X'
All class/spec are viable as long as you dedicate your time to making it work.

siglade
Posts: 160

Re: [PTS] Magus a bit extreme

Post#13 » Sun Jul 26, 2026 2:31 pm

@Lumpi appreaciate the feedback, keep going on.
All class/spec are viable as long as you dedicate your time to making it work.

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M0rw47h
Posts: 1114

Re: [PTS] Magus a bit extreme

Post#14 » Sun Jul 26, 2026 2:33 pm

lumpi33 wrote: Sun Jul 26, 2026 10:15 am
ravezaar wrote: Sun Jul 26, 2026 10:00 am Iv tested it alot , I dont think its Extreme.
Says the magus? :lol: :lol: :lol: :roll:

If this goes live you gonna see A LOT of Magi and they gonna wipe the floor with Order. See ya in the "Nerf Magus" threads after patch on page 20.
Isn't ravezaar order main...?

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buerdig
Posts: 33

Re: [PTS] Magus a bit extreme

Post#15 » Sun Jul 26, 2026 2:36 pm

siglade wrote: Sun Jul 26, 2026 2:29 pm
Farrul wrote: Sun Jul 26, 2026 10:39 am I was testing it and SH on the PTR yesterday, and the names for some of the Magus characters present were quite telling. Imba, Overpower, Dontnerf. A saw a few more with those themed names throughout the day.

Players quickly realize what can and will be( too) strong, question is will the devs before this goes live?

I've said it before and i will say so again, Magus did NOT need any direct singletarget DPS increasing buffs, it was always powerful. Only aoe related and quality of life improvements to mechanics.

Problem is devs did the Mirror thing again, Magus = Engineer without realizing that the Magus has much stronger itemization due to not needing Weapon skill and tactics that increase % armor penetration occupying tactic slots.
How many SC's or rvr action happened since PTS is open so we can gather real feedback and not people hitting something that don't fight, we can agree that currently 90% of the player on ror like to kill door and hit a defenseless lord but game is pvp where you will be countered.

Queue for sc, make party/warband so we can actually get a better feedback than just 'i killed a dummy faster than X'
This is what I was wondering also, being able to coordinate SCs or some rvr would be a much better test than just 1v1 or constructs.

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ravezaar
Posts: 681

Re: [PTS] Magus a bit extreme

Post#16 » Sun Jul 26, 2026 2:36 pm

M0rw47h wrote: Sun Jul 26, 2026 2:33 pm
lumpi33 wrote: Sun Jul 26, 2026 10:15 am
ravezaar wrote: Sun Jul 26, 2026 10:00 am Iv tested it alot , I dont think its Extreme.
Says the magus? :lol: :lol: :lol: :roll:

If this goes live you gonna see A LOT of Magi and they gonna wipe the floor with Order. See ya in the "Nerf Magus" threads after patch on page 20.
Isn't ravezaar order main...?
Yes Iam, Slayer
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

lumpi33
Posts: 622

Re: [PTS] Magus a bit extreme

Post#17 » Sun Jul 26, 2026 2:50 pm

siglade wrote: Sun Jul 26, 2026 2:31 pm @Lumpi appreaciate the feedback, keep going on.
oh thank you :)

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salazarn
Posts: 337

Re: [PTS] Magus a bit extreme

Post#18 » Sun Jul 26, 2026 8:45 pm

coldhunter wrote: Sun Jul 26, 2026 9:57 am
salazarn wrote: Sun Jul 26, 2026 9:41 am I will never understand why a magus gets to have better penetration on an armored target than a shadow warrior stacking like 300 extra of an ablative stat (wpnskill).
Can you understand why engi dont get disrupts from healers (who usually has like 50+%dis chance)?
Ye I can its called dodge and more ppl stack initiative and not willpower

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buerdig
Posts: 33

Re: [PTS] Magus a bit extreme

Post#19 » Sun Jul 26, 2026 9:22 pm

I keep reading the dps of this build, has anyone fought a magus running this glass cannon build other than the construct?

Farrul
Posts: 878

Re: [PTS] Magus a bit extreme

Post#20 » Sun Jul 26, 2026 9:40 pm

buerdig wrote: Sun Jul 26, 2026 9:22 pm I keep reading the dps of this build, has anyone fought a magus running this glass cannon build other than the construct?
Magus always had strong singletarget DPS, with Surging power and this rotation its just going to delete people when handled by competent hands.

Check it out( it will be stronger now). Even lower wounds glass Magus can dominate because it has great CC to get away and kite, and strong def buffs like Aegis of orange flames.
https://youtu.be/V_YU0bK1r2U?t=77

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