Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Posted: Fri Jul 24, 2026 3:37 am
I'm upset that you didn't give bright wizard stealth
Warhammer Online
https://returnofreckoning.com/forum/
The Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
The smoking crater of a class called Slayer would beg to differ. We are not happy.Shogun4138 wrote: Fri Jul 24, 2026 4:08 amThe Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
The melee patch for WEs was not good. We now have zero finishers. 30 sec stealth ruins the main class mechanic for both wh and we. There are way better visible mdps than the stealth classes.CountTalabecland wrote: Fri Jul 24, 2026 4:11 amThe smoking crater of a class called Slayer would beg to differ. We are not happy.Shogun4138 wrote: Fri Jul 24, 2026 4:08 amThe Devs play order. They listen to order players daily. Thats their player base they want to make happy.Akalukz wrote: Fri Jul 24, 2026 3:47 am So much for a balance patch for RDPS, this a buff disguised as balance.
I honestly can't fathom how deep the bias runs to give a DPS class a group cleanse and restrict it to one realm only. Not just a group cleanse, a group purge equivalent to a Healer M2 on a heavy damage class. What? So now order has group purge on dps and the only realm with range knock downs.
really struggling with this one.
You play WE, what in Sigmar's name do you have to complain about?
So in addition to zealots, now SW has word of pain, too. Feels like there's a real bankruptcy of ideas on the balance team, and handing out WoPs is the boilerplate response.Emissary wrote: Fri Jul 24, 2026 1:10 am - Festering Arrow: Reworked to: Ailment. 30AP. 100ft range. 1.0s cast. 10s CD. Requires Scout Stance. - You fire a festering arrow dealing (187+1.5DB+1.5WDPS) Corporeal damage. After 9 seconds the target takes (187+1.5DB+1.5WDPS) corporeal damage. This damage is increased by 10% each time you hit the target, up to 100%. If you are Vengeful, Festering Arrow instantly gains 5 stacks. This ability will continue to build up even if you move.
ponko22 wrote: Fri Jul 24, 2026 4:03 am SW is now finished
It seems they wanted us to use Scout and Assult, but the adjustments only resulted in a thorough weakening of Skirmish.
Furthermore , Scout's main skill was weakened and it remains unusable. Assult's armor no longer increases, making it high-risk.
Distracting Rebounds grants morale increase to allies. Is this necessary?
[Skirmish]
- Main skill adjusted from 100ft to 65ft. Using TAC increases it by 15ft. (In other words, weakened)
- Steady Aim (+25% critical damage) effect changed to target-only, weakened.
- Spirit Arrows weakened from 20% less damage to 30% less damage.
- Lileath's Arrow damage adjusted, weakened.
[Scout]
- Festering Arrow is now physical damage and no longer instant damage, weakened.
- Fell the Weak damage weakened.
- Glass Arrow damage weakened.
- Flame Arrow is now physical damage, weakened (however, changed from skirmish to scout core. This means that previously, allocating skirmish points increased Flame Arrow damage and made AoE more powerful, but this is no longer the case).
- eye shot damage increased.
- Rapid Fire damage increased.
[Assult]
- Armor no longer increases, weakened.