Re: Difference between Slayer and Choppa
Posted: Wed Jul 08, 2026 2:22 am
Slayer is currently the worst class in the game.
It does not fill any particular role better than another class. Especially focusing on the AoE spec. ST Slayer isn't worth mentioning bc from a ST dmg perspective it also isn't the best at anything compared to other physical or magic dmg dealers. ST Choppa has some more merit to its middle tree due to its synergy with its tactics and other abilites. Slayer's ST middle tree requires Power Through tactic and to remain in red so yes, it is the epitome of glass cannon when WH and WL are bigger cannons.
WL does the same or really better AoE melee dmg, and it has some armor bypass that doesn't just come from raw stats alone (trying to max WS on SL is an expensive endeavor in terms of gold for talis), plus it doesn't have the absolutely punishing rage mechanic, which means it is much easier to do dmg as WL than SL as the WL is more mobile and tougher.
Furthermore, Slayer has the bar none worst mobility of any MDPS beside melee healers WP/DoK (which have all the benefit of being healers and armored). Every other MDPS, including choppa, has a speed boost, pull, etc. besides basic Charge.
On top of that, Choppa has a major advantage in two key abilities, GTDC and Furious Stompin. GTDC is a speed boost, pull, and interrupt all in one package and in this game pulls/CC and utility are king. FS > ID because FS does dmg where the Choppa is, rather than its target like ID, and ID has a random duration that can be very short. The glory days of ID was when it could be spammed by sacrificing a tactic slot but no longer since SL was once again nerfed.
A major problem for Slayer is living long enough and getting close enough to the enemy to do its AoE dmg. Furthermore, Order has less CC and Desto more CC to exacerbate this effect. Consider that Destro has the superior Marauder pull, GTDC, and WE leap to feed kills to its melee train. Order simply has WL Pounce and the janky WL pull, thats it.
Additionally, Destro has Zealot winds, SH Outta My Way, and janky Choppa pull (all of which don't respect immunities) so Slayer constantly bounces around if properly CC'd and struggles to get its damage payload delivered.
On top of all of that is the punishing rage class mechanic that now harms Slayer/Choppa even in yellow. For some unknown reason devs decided to make these two classes even squishier. However, Slayer has this particularly bad in that its "defensive" racial tactics don't do anything for the class. Ancestral Inheritance (Armor) is actively reduced by the class mechanic and what you end up getting from it is negligible. Then you have Stoutness of Stone (Toughness) for a class that in Sov with the Bloodlord weapon has below 50 toughness and has to bring a tactic (Wild Gambit) that reduces toughness by more than twice the value of Stoutness just to do sufficient dmg to compare to WL.
Choppa benefits both from its racial wounds tactic as wounds are not reduced by the class mechanic or other tactics, and from its + % crit dmg tactic as MDPS should always be maximizing crit chance and dmg.
Taken together, the whole picture for this class is bleak. The only reason to bring it is because you enjoy the class aesthetic. There is no reason in the meta to do so as the Slayer last remaining unique ability, Shatter Limbs, does not justify all the other downsides of brining SL as compared to WL and BW.
Choppa > Slayer
THE DEVS NEED TO FIX SLAYER NOW.
It does not fill any particular role better than another class. Especially focusing on the AoE spec. ST Slayer isn't worth mentioning bc from a ST dmg perspective it also isn't the best at anything compared to other physical or magic dmg dealers. ST Choppa has some more merit to its middle tree due to its synergy with its tactics and other abilites. Slayer's ST middle tree requires Power Through tactic and to remain in red so yes, it is the epitome of glass cannon when WH and WL are bigger cannons.
WL does the same or really better AoE melee dmg, and it has some armor bypass that doesn't just come from raw stats alone (trying to max WS on SL is an expensive endeavor in terms of gold for talis), plus it doesn't have the absolutely punishing rage mechanic, which means it is much easier to do dmg as WL than SL as the WL is more mobile and tougher.
Furthermore, Slayer has the bar none worst mobility of any MDPS beside melee healers WP/DoK (which have all the benefit of being healers and armored). Every other MDPS, including choppa, has a speed boost, pull, etc. besides basic Charge.
On top of that, Choppa has a major advantage in two key abilities, GTDC and Furious Stompin. GTDC is a speed boost, pull, and interrupt all in one package and in this game pulls/CC and utility are king. FS > ID because FS does dmg where the Choppa is, rather than its target like ID, and ID has a random duration that can be very short. The glory days of ID was when it could be spammed by sacrificing a tactic slot but no longer since SL was once again nerfed.
A major problem for Slayer is living long enough and getting close enough to the enemy to do its AoE dmg. Furthermore, Order has less CC and Desto more CC to exacerbate this effect. Consider that Destro has the superior Marauder pull, GTDC, and WE leap to feed kills to its melee train. Order simply has WL Pounce and the janky WL pull, thats it.
Additionally, Destro has Zealot winds, SH Outta My Way, and janky Choppa pull (all of which don't respect immunities) so Slayer constantly bounces around if properly CC'd and struggles to get its damage payload delivered.
On top of all of that is the punishing rage class mechanic that now harms Slayer/Choppa even in yellow. For some unknown reason devs decided to make these two classes even squishier. However, Slayer has this particularly bad in that its "defensive" racial tactics don't do anything for the class. Ancestral Inheritance (Armor) is actively reduced by the class mechanic and what you end up getting from it is negligible. Then you have Stoutness of Stone (Toughness) for a class that in Sov with the Bloodlord weapon has below 50 toughness and has to bring a tactic (Wild Gambit) that reduces toughness by more than twice the value of Stoutness just to do sufficient dmg to compare to WL.
Choppa benefits both from its racial wounds tactic as wounds are not reduced by the class mechanic or other tactics, and from its + % crit dmg tactic as MDPS should always be maximizing crit chance and dmg.
Taken together, the whole picture for this class is bleak. The only reason to bring it is because you enjoy the class aesthetic. There is no reason in the meta to do so as the Slayer last remaining unique ability, Shatter Limbs, does not justify all the other downsides of brining SL as compared to WL and BW.
Choppa > Slayer
THE DEVS NEED TO FIX SLAYER NOW.