Re: Sc: free for all
Posted: Sun Jun 14, 2026 8:19 pm
ah gersy going on about solo players again and how evil they aregersy wrote: Sun Jun 14, 2026 3:53 pm i miss old system when players were being actively encouraged to play the game properly for a chance to win. this includes grouping up and "premading". although most premades are just people from /5 forming a semi cohesive group comp and trying to play the game right.
instead we have decided to usher in the age of solo and blob player pandering where most players are now headless chickens who feed immunities, run to objective during a fight and abandon their team and other things which make the game impossible to play for those who know how the game works. all while making queue times at most hours of the day impossibly long for group sizes above 3.
and before you say something like "ah gersy going on about solo players again and how evil they are". it's not the case, it's never been. however it is important to remember that at its core, WAR/RoR was meant to be a game about teamplay and coordination and when you don't follow the tenants engraved in at the baseline of most systems the game begin to unravel quickly and devolve.
it's not these solo or casual players' faults either most of the time. since unified currency and removal of campaign the game just does a terrible job of funneling newer players in to situations which promote personal skill growth and learning. why would a new player play content such SCs, city siege or do things like 6-12man roaming and fighting larger numbers to intentionally limit test yourself and your team's coordination? such things that help you to truly learn the game on an intense level. why do that when they can earn bis by blobbing with 5 fps and pressing 3 buttons? that is what really needs to change, not continued watering down of endgame/pinnacle content and funneling players in to things that don't teach them how to play.