Bankei wrote: Tue May 12, 2026 8:36 pm
I'm not big on the "it used to be better" crowd. I can only speak from my experience since Dec 2024.
My understanding is that Rubi is the most communicative of the dev team, but he only works on PvE. But because he's communicating more, the community seems to think that all the focus is going into PvE. I would LOVE to have more comms about what the RvR team is thinking about, what they are exploring, what opinions they are interested in but since this is a volunteer dev team, they may not have someone extraverted enough to take on those tasks and that's ok.
I'm just not convinced about all the doom and gloom, population seems fairly stable, people are logging into the game.
I really hope RvR continues to improve, I'm completely addicted to this game and the large scale battles are thrilling and fun for me.
The two of us might just be seeing it from different points of view, and thats fine. I see RoR through the lense of its potential and keep it up vs its history.
That is why, in this original post I link several years back where almost all the bigger guilds contributed in feedback and tried to get the attendtion of the ror team. Based on what has moved since then, that is argubly a failed open letter.
Historically, we keep being told that "just wait and see"
Four years ago it was the big Dalen Ability rework, the community was told "just wait, this will make everything faster in the future for us to fix and balance abilities" Okay, we waited.. Now we are how deep into the Archtype balancing, and its still as slow if not slower than any periode before when it comes to balancing. And we are only half way through the Archtype balancing process, despite we were told "just wait, it will be faster in the future".
They then needed to overhaul and redo every ability in every dungeon and every pve mob in the whole game.
Then we were told "just wait" rvr will get attention we are just gonna finish the Balancing. That is still ongoing into year one, or two(?)
The scenario matchmaking was beeing cooked for more than a year, and finally arrived. That is fanstastic, truely!
This is not about every dungeon being overhauled rebuilt and focused on, thats fine.
Its about the signal value of once again, telling the community "just wait" everything will be faster and smoother in the future. Well, no! Trackrecord is not on the ror team's side when it comes to this promise.
Five years ago the community collectively mentioned that Battleobjectives needed attention to address blobbing and spreading players out. Since then we have lost the campaign value, BOs barely get attempted to be corrected, zonelocks are the same, and keep sieges are still a 4man minigame.
That is why I mention the poll, where CMs, GMs, Coders and the community collectively show that this is a pressing issue and there is agreement. But where is the will and focus to make it a top priority..
We do understand that RvR is a massive bottleneck to code, we know only a select few can attempt to look into it.
But then why is it only just now that the first initial steps are being taken, why was it not years ago. And still till this day when im in private talks with the RvR devs do I get told that the final idea has still not been agreed on.. Who is voting internally against the RvR suggestions, if they are not good enough. Fine, then let us know that both the RvR team & community need to come up with the better idea!
Selectively im gonna mention the communication of Emi when he told us that "theres never been more meetings being held than currently to fix this" when they were talking about itemization.
WHY is that not the case for RvR, if they voted, agreed internally and have started some prep work but without a final vision for what RvR should be on RoR.
All I want to attempt to achive here, is not doom and gloom. It is to underline the critical issue of how RvR is getting neglected and how there should be more ideas from the Community, more meetings from the RvR focus group, and more creative thoughts ideas and able hands shifted over to RvR to help in any way they can. That is, if they actually care. Within a week they could have an attempted system to test little tweaks in rvr to see if their downvotes would actually work or not. But that will to experiement just doesnt seem to be there. Is RvR really gonna be held hostage from chance of improvement because 3 or 5 people vote on ideas, when there is a chance they might not have the right mindset for what rvr should be. Historically RvR has declined, more blobs, less campaign and lower quality pvp. But "just wait"..
Natherul has done some fantastic things for Fortresses to be functional on RoR where Live had to scrap them.
He has done really good things for the Guild claiming options giving the few a chance against the many. Ruby is playing the game well, leading and teaching his guild and walking the path between knowing stuff, and playing with what we have. I respect that.
But we need collectively to have the most creative guys and the heavylift coders working together on RvR, combined with ideas, suggestions and constructive feedback from the community. A bit willingness to test and go back to the drawing board with changes could go a long way. Abit like how feedback polls were used for pve changes, how the aoe cap was tested for two weeks etc.