Good post, Bombling.
I think that, in addition to everything you mentioned, one of the main reasons why players in general feel frustrated — and why those of us who are especially concerned feel discouraged — is the lack of communication from the RVR development team about what they are working on, what they are trying to improve, and what stage those efforts are currently at.
I honestly cannot remember any post from the development team over the past year saying something like, “We are working on XXX for the RvR campaign,” or “We want to implement an anti-blob system,” with clear information about what is being done or planned, rather than vague hints buried in hard-to-find messages. Of course, my memory may well be failing me here.
I think many players would greatly appreciate a message from the devs explaining what they are currently working on, or what the current development status of the RvR patches is. The constant silence makes it harder for players to believe that anything is going to change, even if those changes are still one or two years away.
I genuinely believe that the players support, value, and appreciate not only all the effort made by the entire RoR team, but also the people behind it. We care about them, we support them, and we appreciate them.
The main replay loop of this game.
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: The main replay loop of this game.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Ads
- Scragmuncher
- Posts: 166
Re: The main replay loop of this game.
It is an unfortunate fact that many of the organised guilds have quit over the past 2 years due in a large part to some of the changes made and overall the server has become a lot more PUG focused.
For me the crown system and now the new lockout system have had a really negative impact on the enjoyment of the game.
Imo the crown system should be completely removed as all it does is encourage warband stacking.
I have no idea why they have decided to make switching to the aao side so brutally punishing, but the current system is just horrible.
The introduction of the random events in rvr sounded awesome, but I think I have seen these events pop only 2 times since they were introduced. They are a nice idea, but they are not a revamp to the core mechanics of rvr that would make the game and more enjoyable again for experienced players.
For me the crown system and now the new lockout system have had a really negative impact on the enjoyment of the game.
Imo the crown system should be completely removed as all it does is encourage warband stacking.
I have no idea why they have decided to make switching to the aao side so brutally punishing, but the current system is just horrible.
The introduction of the random events in rvr sounded awesome, but I think I have seen these events pop only 2 times since they were introduced. They are a nice idea, but they are not a revamp to the core mechanics of rvr that would make the game and more enjoyable again for experienced players.
Knutkrusher - The man, the myth, the dead body on the floor.
Who is online
Users browsing this forum: Zumos and 16 guests



