leftayparxoun wrote: Mon Apr 06, 2026 12:08 am
2.3.2 PROC OVEREVALUATION:
EVERY SINGLE weapon proc in the game currently has a stat cost of 40 a.k.a. Strong (there might be cases where that's not true but from my calculations that was not the case in any item I manually checked). At first I thought that had to be a bug, but I did manage to find examples of procs whose cost was 20 (Moderate)
I can't believe I'm saying this but, thanks to the ninja changes on T2 Epic Quest rewards (e.g.
https://killboard.returnofreckoning.com/item/593) whose procs were adjusted (nerfed), we can figure out that EVERY proc they now have is worth 20 stat points (Moderate).
This indicates to me that ALL "ProcName II" procs are treated as Moderate (20), while all weapon procs, which happen to be "ProcName V" or higher are Strong (40). By process of elimination, ONLY "ProcName I" procs will be treated as Weak (10 stat points worth), but as far as I'm aware there aren't any of them in game.
This is absurd on multiple levels, but especially from the angle we've already talked about; even though certain V+ procs got buffed, they are by NO means worth their 40 stat costs if examined under the scope of actual builds or Goal-Stats. The main reason is not because they are weak, but because they are completely unreliable.
Here's some examples of such procs
The combination of extremely low/unreliable proc chance together with meager positive value if they do proc make these procs effectively useless in the eyes of most players. Even if their "costs" have been set to 40, most players would be happy to ditch them and get 10 stats back.
This issue is especially prominent in the comparison of high ilvl weapons with and without procs. By all means, Fortress weapons should outperform their predecessors and yet due to the useless proc attached to them and to the general squishing of gear gap between early 40 and endgame weapons (result of the new formulas), we get that Besieger Weapons have more stats that Fortress ones:
Sure, that's not a fair comparison for dps classes, but it is for classes who do not care about wDps like Healers and Tanks.
The vast majority of procs is just useless and has clearly only been adjusted numerically and not with gameplay/builds in mind.
This is also exacerbated by the fact that some of the few GOOD procs (that should be worth 40 stats) did get nerfed in this patch.
As an example, the reactionary procs most commonly found in BB/Crypt Inf weapons were toned down from 10% to 5% of each avoidance:
https://i.imgur.com/4QAZa3c.png
That DOES make sense on one hand since for example you could gain only ~4% parry for 40 stats and now you gain 5% parry and dodge and disrupt with the (situational) proc.
One the other hand, this makes
NO sense because of the...
2.3.3 PARTIAL ADJUSTMENT OF PROCS:
By that I am referring to the fact that ONLY the weapon procs were adjusted in this patch, leaving procs from gear set bonuses unchanged.
For example, why would people wanna run the above weapon with reactionary VI if they could run 4pc Triumphant for a better proc?
Sure, the issue of 9999 crests is here but similar issues pop up with WOU procs and even if we were to exclude procs from set bonuses, due to the fact that weapon procs do NOT stack with abilities, they are in many cases rendered useless.
"Why get a +75 WOU proc weapon if I can do +50 from my abilities alone?"
"Why would I want to increase my armor by +457 if I can do +580 from my abilities alone?"
2.3.4 LACK OF REVIEWING:
It is evident that for all the above reasons, the output of the re-itemization script was not reviewed by the Balance Team and perhaps by no one at all.
If I didn't know better, I'd dismiss the weapon gearing system as "AI-generated" if I saw it in a new MMO.
The overall lack of intentional decisions on weapon stats is clear in my eyes and is a
HUGE LETDOWN for me.
Not only does it show unprofessional-ism but it also indicates that there is either a large management issue (between the Itemization and the Balance dev teams) or showcases extreme lack of forethought and game-understanding by the balance team itself (if they had a hand in this).
In my mind it seems INCONCEIVABLE that a balance team that would be allowed to review the Itemization changes of this patch, would decide to give the OK to it.