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Re: [WE/WH] shadow
Posted: Thu Mar 05, 2026 11:27 am
by lumpi33
Ruin wrote: Thu Mar 05, 2026 7:57 am
We all heard rummros that Initiative helps detect them. But could we get a formula behind it?
Initiative should help detecting but it doesn't. I've tried an extreme build with RP that can get lots of ini with selfbuff and it did literally nothing.
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 3:52 pm
by nocturnalguest
Alubert wrote: Wed Mar 04, 2026 5:06 pm
If there are more than two WE/WH in the shadows nearby, the others should always be visible, or there should be a test every few seconds with a 50% chance of seeing them.
After all, ‘shadows’ have a certain capacity
Very nice idea i be fair. Easily to implement, counters same toxic class stack
But id list it somewhere between 165724823 and 165724824 issues to be adressed. No offense
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 5:04 pm
by Shogun4138
Basically after all the nerfs to stealth, you all want more. Fact is you just want an easy kill. You know they are squishy. There is so much aoe. The smart player just use it as a detection.
If you see a WE or WH from a distance, ya just blow them up. Pretty easy. In blobs. They blow up to aoe in seconds, unless they build for a tanky regen spec.
I die to stealth classes all the time. Its part of the game. If you want safe, play super mario.
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 6:09 pm
by Shogun4138
I have an idea. Lets get rid of healing. Its way to powerful. Everyone keeps living. Small man groups of healers out dps and out heal.
Thats literally the same lil'violens your all playing.
Or maybe, just maybe, its part of the game and you need to develop tactics to fight all. If you spec for blob play, your aoe will do well. In small man play, its trash.
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 6:27 pm
by Panzer80
If you're getting ganked by WE's/WH's you have next to zero impact on the Zone control. Even less of an impact than the WE's/WH's themselves have. It goes > Organized WB's > Pug WB's > Small groups 6-12 man > WE/WH's gankers > those who get ganked. That is the pecking order. So, this is really not an important issue at all. More of a non-issue.
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 7:55 pm
by Demonito
lumpi33 wrote: Thu Mar 05, 2026 11:27 am
Initiative should help detecting but it doesn't. I've tried an extreme build with RP that can get lots of ini with selfbuff and it did literally nothing.
It does, all my 2h tank are max ini and you spot them often (while nobody gets why you're fighting ghosts)
The range is just small
Roguibu wrote: Wed Mar 04, 2026 5:18 pm
just make stealth breakble when taking damage and we are good. its funny to see a Welf or Wh in stealth , hit them to death and they die whithout leaving stealth.
+1
They definitely shouldn't lose stealth on aoe but may on ST when you spot them
Then to be fair, dev could add a long CD spell to prevent them to be detected
You guys should try the class, I leveled both to lvl40 and it's not that easy with low gear
I wouldn't mind if stealth was buffed, slowing down ap cost
Off-sub about last changes :
The removal of shared CD on elixir/relic is too powerful
Burn heretic seems too strong for an aoe
Speed on insta stealth felt more right than sharing dps buff
And it's sad we can't strafe anymore to avoid the ranged slow
Dps healers (rp/am...) are the real the scourge of soloer, witch party is a meme
Re: [WE/WH] shadow
Posted: Mon Mar 09, 2026 8:30 pm
by Shogun4138
In personal experience. I had a shadow warrior who was 50ft away hit me. I got into stealth and he still saw me from 50, closing the gap. Kept hitting me as he charged straight to my position. I did move 10ft and stood still. In a smart move, the slayer aoe'd the area as the shadow warrior switch to sword and stayed right on me, killing me. So range must be at least 30ft. I didnt complain to the forums. I just accepted the fate I was delivered.
Ive got the video. Good on them. I also have video of arrows and am beams going through buildings as they are chasing me around a corner. 6 on 2. Again, it is what it is. We contemplate on how to deal with larger groups and what targets need to be focused. Strategies on how to beat 6x2, I know it wont happen but if we can take down the weak link, We will. If it means adding in other classes or more WE/WH, we will. What we wont do is die and run to the forums.
Re: [WE/WH] shadow
Posted: Tue Mar 10, 2026 5:45 am
by Farrul
rorswar wrote: Wed Mar 04, 2026 6:26 pmJust do something. The game is just horrible at the moment.
Tons of WE/WHs that unstealth and rip you up or stealth again when they're on the losing side, and if not that then DPS Healers that dot-dot-dot-dot and run away.
The ones that can do ''something'' are the same ones responsible of creating this mess we're in right now, that's the elephant in the room. Hence these discussions are kinda pointless if those making these changes do not realize the mess they have created( or care, that would be even worse).
Maybe they will reconsider and react when the game becomes toxic enough and players start to leave? As for now i have very little interest in this game , large-scale is just a blob party and it gets boring quickly after a few ping-pong turns, the smallscale is filled with Witch Elves which has effectively made everyone go deftard builds to not melt to a 4vs1 gank. Hence indeed the situation ( pvp side) is pretty bad right now.
Re: [WE/WH] shadow
Posted: Tue Mar 10, 2026 5:56 am
by Farrul
Alubert wrote: Wed Mar 04, 2026 5:06 pmIt would be great to remedy the current situation with hordes of WE/WH and introduce a system that would somewhat mitigate what is happening now.
If there are more than two WE/WH in the shadows nearby, the others should always be visible, or there should be a test every few seconds with a 50% chance of seeing them.
After all, ‘shadows’ have a certain capacity

Could be tested but i don't think it would do anything unless the radius was significant, they'll just adapt and jump players in a different pattern.
Besides we're punishing classes for having stealth, instead of balancing them according to their stealth capabilities, seems desperate and not addressing the real issue of certain abilities being overtuned on these stealth gankers.