Re: Upcoming Stuck + Terrain Improvements
Posted: Tue Mar 03, 2026 3:50 pm
Can you reduce the client recovery time when you run over a blade of grass for the client to allow movement again please?
Warhammer Online
https://returnofreckoning.com/forum/
Ruin wrote: Tue Mar 03, 2026 8:02 am will this also include invisible walls?
in terms of stuck places, 1 comes to mind, Dark elf fort (fell landing) spikes on second floor can get you stuck when jumping from respown point.
Fenris78 wrote: Tue Mar 03, 2026 9:47 am Dark elves keeps, you can get stuck under one of either 2 lamp posts near outer oil placement spot.
amputationsaw wrote: Tue Mar 03, 2026 10:59 am does this also include the "little stucks" that happen pretty often, like when jumping over a fance in eataine and the Character halfly gets stuck in it and you have to wait 2 sec so the char gets released which mostly means death in a fight
coldhunter wrote: Tue Mar 03, 2026 11:30 am Thats a good update. Finally we strike back 3rd faction!
Not stuck but almost as bad feeling the box, middle of the fight the enemy or allie drops a fe and you cant move, but you cant see why, i always think in the first sec stagger or root.Rubius wrote: Wed Mar 04, 2026 11:30 amRuin wrote: Tue Mar 03, 2026 8:02 am will this also include invisible walls?
in terms of stuck places, 1 comes to mind, Dark elf fort (fell landing) spikes on second floor can get you stuck when jumping from respown point.
Yes, if they're getting you stuck. These are a lot harder to fix, but we can take a look at them. Appreciate the note and think I know the exact spot you're talking about. (This one might also be collision from the spikes.)
Fenris78 wrote: Tue Mar 03, 2026 9:47 am Dark elves keeps, you can get stuck under one of either 2 lamp posts near outer oil placement spot.
Got it on the list to review! This one may be a little trickier, but will see if we have the tools to change them so they don't have any collision. For the others you listed, any example screens of the river rocks would be great.
amputationsaw wrote: Tue Mar 03, 2026 10:59 am does this also include the "little stucks" that happen pretty often, like when jumping over a fance in eataine and the Character halfly gets stuck in it and you have to wait 2 sec so the char gets released which mostly means death in a fight
Perhaps someday, though for now we're more focused on the spots where you get totally stuck and have to port or use the /stuck command. But a few of us already noted our disdain for those Dark Elf tents and the various other spikes they have which often get people stuck.![]()
coldhunter wrote: Tue Mar 03, 2026 11:30 am Thats a good update. Finally we strike back 3rd faction!
The third faction has bullied the other two for far too long. It'll be one small step at a time, but we'll make progress towards defeating the terrain.
These are great and very helpful, thank you.Zhentarim wrote: Tue Mar 03, 2026 8:03 pm Here you got five stuck spots:
https://imgur.com/a/LvS3Pka
EDIT:
Added a few more.

