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Re: WE and WHs changes made the game booring any fixes?

Posted: Sun Feb 01, 2026 7:18 pm
by wildwindblows
medium armor mdps classes are nerfed to the ground. Ofc ppl will play wh/w.e, dps healer or dps tank classes.

Re: WE and WHs changes made the game booring any fixes?

Posted: Sun Feb 01, 2026 8:20 pm
by salazarn
It just shows that people like roaming and not blobbing and play classes that support that


Also double jump welfs mean that order roamers now cannot play Archmage and SW any more cos welf will auto win them.


If anything the changes that should be made should focus on splitting players up across the zones and enabling the dynmaic content they like.

And i would say toughness sham still beats wh 1v1 :D

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 11:38 am
by Bozzax
toughness sham
Good one made me giggle ... do you mean Relife?

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 11:52 am
by Fenris78
WE got 2 core skill in middle tree (conveniently placed with Witchbrew) for a 150 debuff to wounds, weaponskill AND toughness, for 15 to 21 sec.

WH got one core skill to debuff avoidances by 5% for 15s, but it's undefendable.

I still prefer the WE version since debuffs to 3 stats + dont require victorious/vanq proc.

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 4:15 pm
by Illuminati
Fenris78 wrote: Mon Feb 02, 2026 11:52 am WE got 2 core skill in middle tree (conveniently placed with Witchbrew) for a 150 debuff to wounds, weaponskill AND toughness, for 15 to 21 sec.

WH got one core skill to debuff avoidances by 5% for 15s, but it's undefendable.

I still prefer the WE version since debuffs to 3 stats + dont require victorious/vanq proc.
This is similar to DPS DoK vs WP.

DoK has a skill to reduce parry, increase block and is Physical damage. WP has a skill to reduce parry, it's undefendable, can't be set back, does Spirit damage and has a cast time.

I can't imagine the spreadsheet the dev's use to try to balance across factions and keep track of all these nuances. I bet it has a lot of tabs =p

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 4:44 pm
by Sinisterror
Illuminati wrote: Mon Feb 02, 2026 4:15 pm
Fenris78 wrote: Mon Feb 02, 2026 11:52 am WE got 2 core skill in middle tree (conveniently placed with Witchbrew) for a 150 debuff to wounds, weaponskill AND toughness, for 15 to 21 sec.

WH got one core skill to debuff avoidances by 5% for 15s, but it's undefendable.

I still prefer the WE version since debuffs to 3 stats + dont require victorious/vanq proc.
This is similar to DPS DoK vs WP.

DoK has a skill to reduce parry, increase block and is Physical damage. WP has a skill to reduce parry, it's undefendable, can't be set back, does Spirit damage and has a cast time.

I can't imagine the spreadsheet the dev's use to try to balance across factions and keep track of all these nuances. I bet it has a lot of tabs =p
WP used to be the only one class that got 10% Parry Strikethrough while using 2h for obious melee healer reasons + the DoK skill ofc. Now Wp has 20% Parry/block strikethru and Divine Impact being spirit dmg and +30%+ Increased dmg on HoS with Super high hitting spirit dmg dot from Guilty Soul+Soulfire+AA all hitting in 1s can be very high burst and you can easily time it so it actually surprises you with dmg.

Dok has 25% off the gcd increased crit dmg buff for 5s that also makes Cleave soul hit 2xtimes with Drowning the Blood. It prevents all Essence gain as well and gives 3s dot to Sanquinary Extension (that can crit as it should) and tactic gives High ending dmg at the end of that 3s, but it cannot crit while it cant be used without drowning the blood which literally is 25% Critical dmg, feels weird.

Both are pretty nice and great to play. We shouldnt have gotten out of stealth 45ft pounce with 150 Wounds debuff that builds frenzies as well. WH buffs feel more in line and that Regen tactic that boosted speed is also insane and makes it even easier for them to pick their fights:E

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 5:02 pm
by Sever1n
Sinisterror wrote: Mon Feb 02, 2026 4:44 pm Dok has 25% off the gcd increased crit dmg buff for 5s that also makes Cleave soul hit 2xtimes with Drowning the Blood. It prevents all Essence gain as well and gives 3s dot to Sanquinary Extension (that can crit as it should) and tactic gives High ending dmg at the end of that 3s, but it cannot crit while it cant be used without drowning the blood which literally is 25% Critical dmg, feels weird.
Cleave soul under drowning generate like 200ish damage bonus that dont crit and negated by all defs twice. Its good but nothing exeptional. WP now overperforms" dok ind dps spec by huge amount, with huge aa weaving, balancedsoul, divine aegis, divine impact. Dps DoK became huge disapointing to me thx to his lack of armor penetration, while wp have ways to work with armor trough spirit dmg / tactics, and just lot more fat tnx to aegis and wounds buff. Dok have ton of crit but cannot deliver it, drowning mechanic interesting but sometimes makes huge gaps in your defense, while 25% bonus is not that big of a deal.

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 6:44 pm
by DirkDaring
They need to allow dots, and single target damage to have a chance to break stealth on each tick, of course using elixir of the cauldron , and shroud of the magnus would negate this while active

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 6:54 pm
by saupreusse
gersy wrote: Sun Feb 01, 2026 5:26 pm RoR is not a solo game
Are you sure?

Re: WE and WHs changes made the game booring any fixes?

Posted: Mon Feb 02, 2026 7:32 pm
by Pahakukka
I'm pretty sure it is a solo game