Re: What Happened to Gunbad?
Posted: Thu Nov 06, 2025 10:19 pm
gungood -> gunbad

Besides Glomp's "Ere comes da pain!" bounce, any other specific mechanics you think are difficult?shoelessHN wrote: Thu Nov 06, 2025 4:28 pm None of the mechanics are hard, none of the bosses do a lot of damage besides big bouncing (add longer delay between announcement, damage, and lower range of attack).
Sadsong wrote: Thu Nov 06, 2025 9:09 pm I even told on thread where they announced these changes that I was worried about they turn GB into the hardest dungeon of the game. Dev answered that would not happen but seems they don't have control under their own job. Sadly.
cairlaith wrote: Thu Nov 06, 2025 9:44 pm If some players requested that the developers make Gunbad harder, where are those players now? Gunbad seemed pretty balanced before
I agree with a lot of what you said, but isn't bringing at least 1 aoe dps and making sure you have things like group cleanse just a completely standard part of any dungeon group in any mmo?Roids wrote: Thu Nov 06, 2025 12:04 pm
Right now it feels like you’re forced to bring AoE-heavy classes or even group cleanse just to survive and it makes the whole thing way less fun. Gunbad should be accessible, not a nightmare that only organized premades with specific classes can clear.
In order of all the bosses --Rubius wrote: Fri Nov 07, 2025 2:26 amBesides Glomp's "Ere comes da pain!" bounce, any other specific mechanics you think are difficult?shoelessHN wrote: Thu Nov 06, 2025 4:28 pm None of the mechanics are hard, none of the bosses do a lot of damage besides big bouncing (add longer delay between announcement, damage, and lower range of attack).
Sadsong wrote: Thu Nov 06, 2025 9:09 pm I even told on thread where they announced these changes that I was worried about they turn GB into the hardest dungeon of the game. Dev answered that would not happen but seems they don't have control under their own job. Sadly.
Let me know which Gunbad fights you think are harder than the toughest Lost Vale fights. This feels like a bit of an exaggeration to me, but always happy to listen and hear your perspective.
cairlaith wrote: Thu Nov 06, 2025 9:44 pm If some players requested that the developers make Gunbad harder, where are those players now? Gunbad seemed pretty balanced before
Many players probably don't remember it, but Gunbad originally had far more (and more unforgiving) mechanics. Over the years, these broke and kept breaking until almost none of them still worked.
Restoring and updating mechanics of any sort will bring with it some growing pains as players get used to having to do something besides attacking or healing while standing still. (As Gunbad has been for most of the last year.)
Once any damage outliers are tuned properly (we're in this tuning phase now, so expect updates in the next patch), this will help train players for the harder mechanics they'll see in later Dungeons, like Bastion Stair or Lost Vale, which I think is a good thing. But we don't want the Dungeon to be so difficult it's impossible for a level 36 party, of course.
Now we're talking. This is helpful feedback, thank you!