Re: How do I counter the heals?
Posted: Tue Oct 28, 2025 4:47 pm
U can't. Ror has an issue with overturned healing. Nor is it better in T4 because t4 is more organised and guard/ healer teams more common.
Warhammer Online
https://returnofreckoning.com/forum/
A quick glance of people running out of the nordland warcamp shows most people are naked, no talis or ones from the ch2 quests, if they have pots theyre the ones from the new quests/rr rewards.TrainInVain wrote: Tue Oct 28, 2025 1:21 pm You'll find a lot of people in t1 have max potions, talismans etc. In this game going to run into a lot of gear imbalance, check the guy who killed you on the killboard and its very likely you never had a chance until you are best in slot
It was 1,4 or 1,5s on Live but you could execute skills earlier with the right timing, which was a very inconsistent way of using skills and bad to balance, since two players with same stats and rotation would have different DPS.nocturnalguest wrote: Tue Oct 28, 2025 9:27 amNope, it wasnt 1.5 on livegeorgehabadasher wrote: Tue Oct 28, 2025 9:04 amThe game has always had a 1.5 second GCD except for a few years on RoR. It was 1.5s for its entire run on live servers.Forbiddian wrote: Tue Oct 28, 2025 7:12 am with 1.5 secs global cooldown? forget about that on T1 and on T4 regardless of whats said in here
I have personally seen Nerfed Buttons automatically timing every attack exactly at 1.15s - There was a time when my kotbs friend with nerfed buttons and something else could just leave his char for 12h and farm constantly. NB also always using torment/go for da soft spot ability when flank/back so. Aor gave you chance, you couldnt spam and if you missed it gcd was locked to 1.5s but if you used ability very close to 1.15s the skill went off but you didnt regain Ap so there was a trade off.Sulorie wrote: Tue Oct 28, 2025 9:37 pmIt was 1,4 or 1,5s on Live but you could execute skills earlier with the right timing, which was a very inconsistent way of using skills and bad to balance, since two players with same stats and rotation would have different DPS.nocturnalguest wrote: Tue Oct 28, 2025 9:27 amNope, it wasnt 1.5 on livegeorgehabadasher wrote: Tue Oct 28, 2025 9:04 am
The game has always had a 1.5 second GCD except for a few years on RoR. It was 1.5s for its entire run on live servers.
Yeah, it was. I posted video evidence in the last 1.5gcd whine thread.nocturnalguest wrote: Tue Oct 28, 2025 9:27 amNope, it wasnt 1.5 on livegeorgehabadasher wrote: Tue Oct 28, 2025 9:04 amThe game has always had a 1.5 second GCD except for a few years on RoR. It was 1.5s for its entire run on live servers.Forbiddian wrote: Tue Oct 28, 2025 7:12 am with 1.5 secs global cooldown? forget about that on T1 and on T4 regardless of whats said in here
No it wasnt. Here is Mark Jacobs explaining how it worked in reality:georgehabadasher wrote: Wed Oct 29, 2025 12:13 pmYeah, it was. I posted video evidence in the last 1.5gcd whine thread.nocturnalguest wrote: Tue Oct 28, 2025 9:27 amNope, it wasnt 1.5 on livegeorgehabadasher wrote: Tue Oct 28, 2025 9:04 am
The game has always had a 1.5 second GCD except for a few years on RoR. It was 1.5s for its entire run on live servers.
viewtopic.php?p=576970#p576970
Look at his video though. You clearly see that the abilities fire off before the cd is completed. If the UI says 1.5 sec it has to be 1.5 sec!nocturnalguest wrote: Wed Oct 29, 2025 1:33 pmNo it wasnt. Here is Mark Jacobs explaining how it worked in reality:georgehabadasher wrote: Wed Oct 29, 2025 12:13 pmYeah, it was. I posted video evidence in the last 1.5gcd whine thread.
viewtopic.php?p=576970#p576970
https://forums.mmorpg.com/discussion/19 ... ew-weekend
Ive shared and discuss this one with those who have been doing GCD change too btw, so they knew it wasnt 1.5 on live too. But decisions still made.
Afaik we also have different ability q system here from what it was on live, but nobody told me how exactly the one we have is working (and i wasnt very persistent tbf, dont think its a big secret but somehow is just not shared publicly).
And ability q system is actually what made gameplay smooth and cool. Previous RoR system was smooth and cool too. Very sad it had to change. I personally dont support all this theories about how many skills you can do within what time, its irrelevant totally. Be GCD 1.1, 1.35 or 1.4 or even 1.5 it doesnt matter all that much.
Rules for abilities, consumables, morales and even more importantly how ability q system works is what should provide smooth gameplay, and smooth gameplay is most important. I got used to current system, but changes into e.g. guard, morales, consumables makes it all meh in my pov...![]()
UI is surely missleading. Also yeah fire off before cd, but thats what the ability q system allowed which i mention, i dont know enough technical details of how exactly it was coded and can be a little bit mistaken/mislead so wont go in details but how it was on practice is the following - before ror gcd change and on live you could launch an ability faster, cutting off gcd (so it fires off faster then gcd goes) but getting no AP regen tick instead. I think that was cool mechanic we no longer have. Its imho of course, like even here in a thread Sulorie disagrees it was coolRapzel wrote: Wed Oct 29, 2025 5:17 pm Look at his video though. You clearly see that the abilities fire off before the cd is completed. If the UI says 1.5 sec it has to be 1.5 sec!
WoW never had a 1.5 sec gcd. The majority of abilities had 1.5 sec gcd but e.g. some Warlock, druid and all (?) rogue abilities had 1 sec gcd
Have you heard about Shadow Warrior?shoelessHN wrote: Mon Oct 27, 2025 8:50 pm You need heal debuffs, interrupts/knockdowns, etc. which you won't get until t2.