Re: Marauder or choppa?
Posted: Thu Sep 10, 2015 6:22 pm
Marauder.
Let's not misuse the word 'fact' when you actually mean 'commonly held belief'Bretin wrote: A few facts referring to the mentioned points above:
I'm not sure you're factoring in stat contribution coefficients to abilities (at least on Live)Bretin wrote: 1. The Marauder has the highest base-damage-values of all mdps-classes,
Glad you brought up GI, let's compare +crit dmg tactics on mdpsBretin wrote: since he never had a damage mechanic or a crit-dmg tactic in the past (GI was too unreliable to count as such one). That didn’t change after the buffs to GI, so that the Marauder has the same dmg modifiers as WE/WH/WL (with restrictions, since all these classes got tactics which increases their dmg modifier but which can be used only limited i.e. Vindication, Masterful Treachery, Revenge etc.), while he has a higher base-damage on his abilities.
Given that Mara/SH and WL/SW are a wierd 4-way cross mirrorBretin wrote: However, the Marauder would be able to keep pace even if you consider the above mentioned tactics, since he got a equally strong ability which works without any restrictions regarding to reliability and tactic-slots (Mutated Aggressor).
I have no clue what you're making up now or where you get these percentage stats...Bretin wrote: 2. The Marauder is by far the class which deals, almost independently on your target, the most damage in comparison to his maximum damage potential. That means, while every other mdps class is limited to 20-30% of his max. damage potential against some classes and players, the marauder is able to pull off 50-60% of his max. damage potential against the same target. That’s a result of the immense low mitigation a marauder can reach against his target,
... and by this you mean, exactly the same Armor debuff that the WL has...Bretin wrote: thanks to the best armor debuff,
Piercing Bite is certainly one of the strongest and career-defining tactics available to the Mara - no argument thereBretin wrote: a toughness debuff and a tactic which let you ignore 50% of the remaining armor and another skill which does not only profit from the above mentioned penetration-possibilities but also ignores a fixed value of armor by itself.
..wait wut?Bretin wrote: 3. The Marauder is the onliest
I encourage you to try to dps a healer (especially WP) through guard on a Marauder, here in T2 or when we get to T4 without and assist train.Bretin wrote: mdps class which has all debuffs you need to kill a target with guard.
lol. It _can_ be purged, just not by a WP.Bretin wrote: Every other dps class relies on a second one because she either lack the heal- or armor debuff. The marauder does not only have both of these abilities, no his versions of those abilities are also the strongest ig (best armor debuff and best healdebuff because it can’t be purged by the wp’s group purge
Im sure Aza will fix that, hopefully along with CD on Pounce, cleansable ID, melee-range shatter confidence, Rampage not affecting AoE etc and all the other obvious bugsBretin wrote:on a 5s CD and 10s duration plus 50% heal leech for the Marauder himself. That heal leech contains literally every healing type, including potions and even more preposterous: OVERHEAL!)
... save WL, who along with a snare of their own, have a snare from their pet and fetch ... oh and let's not forget Pounce without a cooldown ...Bretin wrote: 3.1 A snare which can’t be purged. Therefore the best snare of all MDPS-classes and combined with charge and terrible embrace it makes the Marauder the best MDPS-class when it comes to prevent your target from kiting.
Indeed - it (along with Cutting Claw) are compelling reasons to consider a Mara for one of the dps slots, although he will still deal less ST dmg than a ChoppaBretin wrote:Also the Marauder has the best HP-debuff ingame, which is the third best debuff after armor and healdebuff you can have on a target. It shouldn’t surprise anyone if I now tell you that this ability is not only bugged but also the best version of HP-debuff the game offers.
Nope - see: WL + Choppa + SlayerBretin wrote: 4. The Marauder wears “Medium Armor”. No other MDPS-Class has more armor than the Marauder besides a WL
Whilst this was powerful on Live, Aza has said he may not code this (it's not in the game in any capacity atm) the same way it was.Bretin wrote:who’s using Baited Trap”. The Marauder has the unique ability to make himself immune against armor penetration, if it’s needed. Thus makes the marauder become the toughest MDPS class ingame with only 1 click.
Clearly not.Bretin wrote: tl:dr:
Let’s summarize why the mrd is “op”:
- More damage potential than any other MDPS-class
Mara is the Destro debuff bot, and barring Wounds debuff - has a mirror on the Order sideBretin wrote: - Combines all debuff types and also got the best versions of those
Your argument here is that the Mara snare is not an ailment (but still needs to be able to land it IN melee for it to work) and he has TEBretin wrote: - High combat uptime and the best class to prevent a target from kiting and force them into the assist train
Not saying that they (Monstro heal ticks) aren't appreciated - but let's call a spade a spade, it isBretin wrote: - If needed the toughest MDPS-Class by swapping mutation + the hardest class to kill due to self-heal and heal-leech.
Bretin wrote: i don't see any reason to choose choppa over marauder if you ask me in a srs way. in a non-srs way: choppa is green and offers tons of fun.
Me neither. He probably edited his post because Xaun was a bit more knowledgeable than him, and made him look like a fool. I don't know, lol.Luth wrote:Just curious and maybe i'm blind, but where is the source of all the Bretin quotes?