Re: Patch Notes 12/09/2025
Posted: Fri Sep 12, 2025 9:04 am
Very excited about the patch overall, can't wait to test my 2h Bo and 2h Kobs!
Write about the chosen mate same bs, i had enoff after read the kotbs.Gladiolix wrote: Fri Sep 12, 2025 9:01 amNice cherry picking filled with complete ignorance of what tactics/conditionals is needed, and what you can and can't get in a single spec. And where's the whine for chosen who got just as good buffs?SuperStar wrote: Fri Sep 12, 2025 7:54 am Why??????
Kotbs got:
500 hp / 15sec
937 absorb / 15sec
Another Magic dot
30% armor penetration
30% strikethrough
-50% incomig dmg for 20 sec with 30sec CD
150 initative debuff
Free long punt
Snare with long punt
guys are you ok?
This is reminds me a time when a dev played wl and somehow the wl has lot of very good buff and bug favour for wl.
Nobody learned from the past?![]()
Where do you get that duration increase from?SuperStar wrote: Fri Sep 12, 2025 9:33 amWrite about the chosen mate same bs, i had enoff after read the kotbs.Gladiolix wrote: Fri Sep 12, 2025 9:01 amNice cherry picking filled with complete ignorance of what tactics/conditionals is needed, and what you can and can't get in a single spec. And where's the whine for chosen who got just as good buffs?SuperStar wrote: Fri Sep 12, 2025 7:54 am Why??????
Kotbs got:
500 hp / 15sec
937 absorb / 15sec
Another Magic dot
30% armor penetration
30% strikethrough
-50% incomig dmg for 20 sec with 30sec CD
150 initative debuff
Free long punt
Snare with long punt
guys are you ok?
This is reminds me a time when a dev played wl and somehow the wl has lot of very good buff and bug favour for wl.
Nobody learned from the past?![]()
-50% dmg reduction, the auras increasa the duration AND REDUCE THE CD TOO!!!!!
What is this, what the holy happens here?
And why?
I feel 2H BO could be really fun to play now, reset CD on YOU wot and the punt off the stance dance. Ill be a 2H BO for T1-T3 scens soonGladiolix wrote: Fri Sep 12, 2025 9:04 am Very excited about the patch overall, can't wait to test my 2h Bo and 2h Kobs!
The bigger question why do you think its ok?Gladiolix wrote: Fri Sep 12, 2025 9:55 amWhere do you get that duration increase from?SuperStar wrote: Fri Sep 12, 2025 9:33 amWrite about the chosen mate same bs, i had enoff after read the kotbs.Gladiolix wrote: Fri Sep 12, 2025 9:01 am
Nice cherry picking filled with complete ignorance of what tactics/conditionals is needed, and what you can and can't get in a single spec. And where's the whine for chosen who got just as good buffs?![]()
-50% dmg reduction, the auras increasa the duration AND REDUCE THE CD TOO!!!!!
What is this, what the holy happens here?
And why?
There are many other powerful self preservation skills and tactics for other tanks too, so why cherry pick Kobs' Vigilance? Yes shield kobs is tanky af but so it has been for ages already, and other tanks can be made similarly tanky with their skill set, nothing new under sun. Kobs shield spec deals no damage (especially as vigilance reduces damage done by 25%) so all you need to do is ignore the kobs (punt him and kill his friends). Also not a single kobs is going to run 3 vigilance auras just to get that CD reduction.. Or if they do it comes with a hefty cost of group utility..
And I have way too little experience with chosen (mines only cr34/rr45) for me to speak about the class with any authority so I refrain from doing so. To me it seems like maybe you should do the same with kobs.
The punt chance such an incredible QoL (for all tanks affected tbh), also the range increased from before a bit so it's pretty much everything I hoped for (maybe even more). With Bis glasscannon crit build setup it's going back in the damage numbers I so loved before the removal of you wot. AMs and SWs beware!
Thanks, that’s a very accurate observationSuperStar wrote: Fri Sep 12, 2025 10:13 amThe bigger question why do you think its ok?Gladiolix wrote: Fri Sep 12, 2025 9:55 amWhere do you get that duration increase from?SuperStar wrote: Fri Sep 12, 2025 9:33 am
Write about the chosen mate same bs, i had enoff after read the kotbs.
-50% dmg reduction, the auras increasa the duration AND REDUCE THE CD TOO!!!!!
What is this, what the holy happens here?
And why?
There are many other powerful self preservation skills and tactics for other tanks too, so why cherry pick Kobs' Vigilance? Yes shield kobs is tanky af but so it has been for ages already, and other tanks can be made similarly tanky with their skill set, nothing new under sun. Kobs shield spec deals no damage (especially as vigilance reduces damage done by 25%) so all you need to do is ignore the kobs (punt him and kill his friends). Also not a single kobs is going to run 3 vigilance auras just to get that CD reduction.. Or if they do it comes with a hefty cost of group utility..
And I have way too little experience with chosen (mines only cr34/rr45) for me to speak about the class with any authority so I refrain from doing so. To me it seems like maybe you should do the same with kobs.
Why does the already tanky kotbs need 50% dmg reduction with reduced CD
Why do you think its need 1000 absorb and 500 hp regen?
Is absolute not neccecery in a wb, its only good in party and solo roam. Looks like somebody wanna be op with soloroamer kotbs. And balanced the game to serve his goal.
Its not healty at all and we suffered this kind of situation with the wl.
Instead they balance the regen welf they made another abominations. Clap clap.
And orher class got nothing over years just nerfs.
The rvr become blob vs blob or boxrunning with/aganist regen welfs
The sc premade pug all the time even if there are preamde and pugs on both side
The solo sc 2v5
This is where we are in almost 2026
This change was done to bring the specs closer to how they were before the recent rework. The revised Sigmar's Will / Khaine's Force now act like better versions of the old Divine Strike / Consume Essence and add back the ability to "blob heal" in ORvR, which was severely missing after the rework.lbcho wrote: Fri Sep 12, 2025 10:19 am The warrior priest and disciple of khaine Sigmar's Will / Khaine’s Force AoE heal gutted to the ground from 100ft to 20 ft of your target? It's already challenging enough having to manage your healing requiring you hit a target at melee, managing your secondary targeting (allies), and being in melee generally puts you at greater risk compared to the other healers, but now have the added layer of having to see where your target is for AoE healing, and your core AoE heal won't even hit your party most of the time now? All other healers don't have to manage this with their AoE healing and are still at 100ft from you.
Their core AoE heal is now, essentially, a single target heal and will likely be treated as such. Really unsure why this change was done.