Re: Defensive Playstyle
Posted: Fri Sep 05, 2025 9:35 pm
So let's run the numbers real quick.
Buffs on live went, Not sure if RoR changed this:
Ability + tactic + morale
all stacks with a few exceptions.
The same with debuffing:
Ability + tactic + morale.
Mountain spirit (dwarf RP) and sprout carapace (chaos Chosen) provides 1320 armor and 504 resist.
Regenerative healing Rp tactic and warping the spirit tactic provides 1056 additional armor with 10% reduced armor pen. Randomly applied to group. It's not constant but near constant the more of that tactic healing is used. So if you used more RP and Zealots the armor buff becomes more constant.
Typical armor ability buff is 990. I'm not sure if RoR changed that.
So that's 990 armor (ability) + 1056 armor (tactic) + 1356 armor (morale) = 3366 additional armor for the group
This fluctuates up and down by 1056 due to tactic randomness. So could be as high as 3366 or as low as 2010 added to already existing armor.
Still above max ability armor debuff of 1600. Unless RoR changed this.
To further debuff armor you need a morale armor debuff which all tanks have which is demolishing strikes for 1056 armor debuff.
Resists typically sit around 400/500 ish on gear
Ability resists buffs for 378 let's just say 400 for easy math.
Morale buff for 504 resists say 500 for easy math.
400 (gear) + 400 (ability) + 500(morale) = roughly 1300 resists
Ability resist debuff 's typically if fully spec's Into is 378. Players are likely going hybrid builds so won't get that full debuff. Let's say 350 debuffs
So 1300 resists - 350 debuff 's = 950 resists which I believe still sits above soft cap.
Now there are edge cases on debuffing resists to strip down more like tzeentch 's talon.
Also ability resist buffs can be stripped away.
Buffs on live went, Not sure if RoR changed this:
Ability + tactic + morale
all stacks with a few exceptions.
The same with debuffing:
Ability + tactic + morale.
Mountain spirit (dwarf RP) and sprout carapace (chaos Chosen) provides 1320 armor and 504 resist.
Regenerative healing Rp tactic and warping the spirit tactic provides 1056 additional armor with 10% reduced armor pen. Randomly applied to group. It's not constant but near constant the more of that tactic healing is used. So if you used more RP and Zealots the armor buff becomes more constant.
Typical armor ability buff is 990. I'm not sure if RoR changed that.
So that's 990 armor (ability) + 1056 armor (tactic) + 1356 armor (morale) = 3366 additional armor for the group
This fluctuates up and down by 1056 due to tactic randomness. So could be as high as 3366 or as low as 2010 added to already existing armor.
Still above max ability armor debuff of 1600. Unless RoR changed this.
To further debuff armor you need a morale armor debuff which all tanks have which is demolishing strikes for 1056 armor debuff.
Resists typically sit around 400/500 ish on gear
Ability resists buffs for 378 let's just say 400 for easy math.
Morale buff for 504 resists say 500 for easy math.
400 (gear) + 400 (ability) + 500(morale) = roughly 1300 resists
Ability resist debuff 's typically if fully spec's Into is 378. Players are likely going hybrid builds so won't get that full debuff. Let's say 350 debuffs
So 1300 resists - 350 debuff 's = 950 resists which I believe still sits above soft cap.
Now there are edge cases on debuffing resists to strip down more like tzeentch 's talon.
Also ability resist buffs can be stripped away.