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Re: [Suggestion] General server improvements with a focus on new player experience

Posted: Wed Sep 10, 2025 1:24 pm
by Alubert
1. Dmg/mitigation buff/debuff for opponents due to their numerical superiority is the worst idea imaginable. We already have hopeless gameplay on LOD, which I don't play at all because it's a failure.
The only thing that can be done is to give bigger rewards to those who play against numerical superiority.

2. Acquiring equipment through the unification of warcrests and the ward system is trivial these days.

3. There are much better ways to help fight against the currently zerging side.
Players should be equipped with more kiting tools. Such as RD, CW, some speed buffs (weaker versions of odjira).
Change the last abilities of tanks: def sove - 10 sec RD for the whole party, off sove - 10 sec speed buff for the whole party.
You can also verify the last sove, warlord for healers, and give them something useful (only am/shaman has a skill worth mentioning).