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Re: DPS balance phase (community) survey

Posted: Mon Aug 04, 2025 9:36 am
by Ruin
could you also mby add a field/section where the mechanic of the class is beeing mentioned?
rather than buffing/nerfing dmg potencial some class mechanics could use a bit of work?
example choppa\slayer exhaustion mechanic.

Re: DPS balance phase (community) survey

Posted: Mon Aug 04, 2025 9:41 am
by leftayparxoun
Ruin wrote: Mon Aug 04, 2025 9:36 am could you also mby add a field/section where the mechanic of the class is beeing mentioned?
rather than buffing/nerfing dmg potencial some class mechanics could use a bit of work?
example choppa\slayer exhaustion mechanic.

I specifically did not want to go into the way people would like to see each class adjusted (mechanically or just numbers-wise) because it's hard to quantify that into a poll question. It would also make the poll even longer.

It might be an interesting thing to examine on its own, but for now I was mostly curious to see what the community thinks about the direction each class should take and less so about how that could be achieved.

Re: DPS balance phase (community) survey

Posted: Mon Aug 04, 2025 9:50 pm
by leftayparxoun
Final bump from my end

Will be evaluating the results (after filtering out troll answers) and posting a breakdown of some top 10s

We have 144 votes so far. Can we get it to 200 :?:

Re: DPS balance phase (community) survey

Posted: Mon Aug 04, 2025 10:50 pm
by BluIzLucky
Missed tanks (not sure why only "healers" should get a DPS spec) and SnB WP.
Others cool post!

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 12:39 am
by Fey
I feel like I haven't been playing enough lately to get a decent idea of current dps performance. I'll sit this poll out. Appreciate the efforts and discussion.

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 4:04 am
by shoelessHN
Fey wrote: Tue Aug 05, 2025 12:39 am I feel like I haven't been playing enough lately to get a decent idea of current dps performance. I'll sit this poll out. Appreciate the efforts and discussion.
You have people voting in the poll that probably have only played 3-4 of the classes/specs. I don't think your vote is hurting anything. Poll results look more like a wish-list than the reality of the current game.

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 7:13 am
by Alubert
shoelessHN wrote: Tue Aug 05, 2025 4:04 am
Fey wrote: Tue Aug 05, 2025 12:39 am I feel like I haven't been playing enough lately to get a decent idea of current dps performance. I'll sit this poll out. Appreciate the efforts and discussion.
You have people voting in the poll that probably have only played 3-4 of the classes/specs. I don't think your vote is hurting anything. Poll results look more like a wish-list than the reality of the current game.
You are partly right.
But only where players want the class/spec to be stronger.
Where players indicate that the class needs to be nerfed it doesn't seem so anymore.
The best example is WL.
It's hard to say if his aoe is op or ST because ze skill aoe (spin) hits a single 80+ character for 1.7k (crit) from only one tic.
Anyway, Mara looks similar. Aoe spin hits toughness cap tank + HC for 600-700 tic. Something is wrong with these skills.

I hope this will influence the devs decision.

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 7:35 am
by Xumae
Good thread, reverse all the dps nerfs. 🫡

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 7:51 am
by Sinisterror
Alubert wrote: Tue Aug 05, 2025 7:13 am
shoelessHN wrote: Tue Aug 05, 2025 4:04 am
Fey wrote: Tue Aug 05, 2025 12:39 am I feel like I haven't been playing enough lately to get a decent idea of current dps performance. I'll sit this poll out. Appreciate the efforts and discussion.
You have people voting in the poll that probably have only played 3-4 of the classes/specs. I don't think your vote is hurting anything. Poll results look more like a wish-list than the reality of the current game.
You are partly right.
But only where players want the class/spec to be stronger.
Where players indicate that the class needs to be nerfed it doesn't seem so anymore.
The best example is WL.
It's hard to say if his aoe is op or ST because ze skill aoe (spin) hits a single 80+ character for 1.7k (crit) from only one tic.
Anyway, Mara looks similar. Aoe spin hits toughness cap tank + HC for 600-700 tic. Something is wrong with these skills.

I hope this will influence the devs decision.
The Spin is very obviously overpowered. 25% Armour penetration tactic to ability that hits 337x4 within 25ft and Slashing blade, both aoe. In the past this Spin ability did dmg every 05s so it did 6 or 7 ticks of dmg vs now 4 ticks. 76 dmg every 05s so 152dmg every 1s. Slashing Blade is 206 dmg and this spin is 152 dmg if we look aor builder. Slashing blade in RoR does 187dmg and Spin is 337x4 so Slashing blade has stayed about same dmg but has the 25% Armour pene, but Spin dmg is like 250% Higher than Old ror/live AND gets 25% Armour pene tactic as well. All this applies to Marauder's Spin as well.

https://web.archive.org/web/20090815111 ... aspx?id=19

https://builder . uogames. org/career/white-lion (put dots together for link) This shows 1.4.8 values and 59 dmg every 05s so 118 every 1s. Its triple that now with 25% armour pene i mean come on : D

Re: DPS balance phase (community) survey

Posted: Tue Aug 05, 2025 2:52 pm
by leftayparxoun
Since votes started dying down, I decided to compile the results.
I also updated the main text of this post with the info.


Out of the 180 submissions, 15 were invalid (complete blanks, all 1s, all 5s, all 5s for one faction and all 1s for another, etc.)
Most questions gathered around 130 answers.

The final results will be presented with 2 metrics:
  • Mean = the average of all valid votes in the category
  • Standard Deviation = essentially how much those valid votes deviate from the mean value. Will be abbreviated as SD. An SD of 0 means that all voters agreed completely and for larger SDs it means that the voters were torn on the issue and had varying votes. The larger the SD, the more the voters disagreed on the issue.

With that out of the way, let's examine some interesting top 10s !


Once again a reminder that the grading system correspond to:

1 = Heavy Nerfs
2 = Slight Nerfs
3 = Should stay about the same
4 = Slight Buffs
5 = Heavy Buffs


TOP 10 Buffs requested
  • Witch Hunter's AOE damage with a mean of 3.97
  • Assault Shadow Warrior's AOE damage with a mean of 3.84
  • Witch Elf's AOE damage with a mean of 3.79
  • Slayer's ST damage with a mean of 3.66
  • Slayer's Survivability with a mean of 3.65
  • Sorcerer's Survivability with a mean of 3.64
  • Slayer's AOE damage with a mean of 3.58
  • Ranged Squig Herder's AOE damage with a mean of 3.58
  • Choppa's ST damage with a mean of 3.52
  • Bright Wizard's Survivability with a mean of 3.48

TOP 10 Nerfs requested
  • White Lion's AOE damage with a mean of 1.96
  • White Lion's ST damage with a mean of 2.25
  • Dps Archmage's ST damage with a mean of 2.43
  • White Lion's Survivability with a mean of 2.51
  • Dps Archmage's Survivability with a mean of 2.61
  • Ranged Squig Herder's ST damage with a mean of 2.63
  • Dps Shaman's ST damage with a mean of 2.63
  • Dps Shaman's Survivability with a mean of 2.69
  • 2h Warrior Priest's Survivability with a mean of 2.71
  • Ranged Shadow Warrior's ST damage with a mean of 2.73

TOP 10 "We want this to stay the same" requests
  • Melee Squig Herder's Survivability with a mean of 2.99
  • Dps Zealot's ST damage with a mean of 3.01
  • Choppa's AOE damage with a mean of 2.98
  • Ranged Shadow Warrior's AOE damage with a mean of 3.02
  • Dual Wield DOK's ST damage with a mean of 2.98
  • Dps Archmage's AOE damage with a mean of 3.03
  • Magus' ST damage with a mean of 2.97
  • Marauder's AOE damage with a mean of 2.97
  • Ranged Squig Herder's Survivability with a mean of 3.03
  • Dps Shaman's AOE damage with a mean of 3.05

TOP 10 most agreed upon things
  • Engineer's Survivability (Mean = 3.07, SD = 0.73)
  • Marauder's Survivability (Mean = 2.85, SD = 0.78)
  • Dps Zealot's Survivability (Mean = 2.84, SD = 0.80)
  • Magus' Survivability (Mean = 2.75, SD = 0.83)
  • Marauder's ST damage (Mean = 3.26, SD = 0.84)
  • Marauder's AOE damage (Mean = 2.97, SD = 0.86)
  • Bright Wizard's ST damage (Mean = 3.47, SD = 0.86)
  • Ranged Shadow Warrior's Survivability (Mean = 3.12, SD = 0.86)
  • Slayer's ST damage (Mean = 3.66, SD = 0.86)
  • Magus' ST damage (Mean = 2.97, SD = 0.88)

TOP 10 least agreed upon things
  • Dps Shaman's ST damage (Mean = 2.63, SD = 1.08)
  • Assault Shadow Warrior's AOE damage (Mean = 3.84, SD = 1.07)
  • Dps Runepriest's ST damage (Mean = 3.26, SD = 1.07)
  • Witch Elf's AOE damage (Mean = 3.79, SD = 1.05)
  • Assault Shadow Warrior's Survivability (Mean = 3.21, SD = 1.05)
  • Assault Shadow Warrior's ST damage (Mean = 3.40, SD = 1.03)
  • Dps Shaman's AOE damage (Mean = 3.05, SD = 1.02)
  • Ranged Shadow Warrior's AOE damage (Mean = 3.02, SD = 1.02)
  • Dps Shaman's Survivability (Mean = 2.69, SD = 1.01)
  • Dual Wield DOK's AOE damage (Mean = 3.43, SD = 1.00)

And here are the complete results in a visual form (format is Mean +- SD):
Image