Can you explain?
Scenario Barriers
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Re: Scenario Barriers
Remove barriers - signed!
EDIT (to stay on topic): Fixing barriers is a step in the right direction
(Off topic: but won't mend broken SCs)
EDIT (to stay on topic): Fixing barriers is a step in the right direction
(Off topic: but won't mend broken SCs
Spoiler:
Last edited by Bozzax on Sun Mar 16, 2025 1:52 pm, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Scenario Barriers
It's great to hear that the matchmaking system is being worked on. Removing barriers and returning to mythic-style scenarios should accompany any reworked matchmaking system when it drops though. It can't be considered a scenario rework if one of the most glaring issues is left as is.
And please listen to the community and revert back to guards rather than endlessly tweaking barriers to try and make them work. If there's a problem with ranged kiting groups falling back to guards in ranked, just have barriers in ranked only. There's no sense in wrecking scenarios for 99% of the player base to address a niche problem in niche content.
And please listen to the community and revert back to guards rather than endlessly tweaking barriers to try and make them work. If there's a problem with ranged kiting groups falling back to guards in ranked, just have barriers in ranked only. There's no sense in wrecking scenarios for 99% of the player base to address a niche problem in niche content.
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
Karak Norn Veteran
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
Karak Norn Veteran
Re: Scenario Barriers
There was 0 issues with people kiting to guards in ranked.Culexus wrote: ↑Sun Mar 16, 2025 3:28 pm It's great to hear that the matchmaking system is being worked on. Removing barriers and returning to mythic-style scenarios should accompany any reworked matchmaking system when it drops though. It can't be considered a scenario rework if one of the most glaring issues is left as is.
And please listen to the community and revert back to guards rather than endlessly tweaking barriers to try and make them work. If there's a problem with ranged kiting groups falling back to guards in ranked, just have barriers in ranked only. There's no sense in wrecking scenarios for 99% of the player base to address a niche problem in niche content.
Ranked is barely played, let alone ranged comps.
The problem is that even in normal scs premades run to their spawn without even engaging once in the fight when they see another strong 6 man in the enemy team.
Re: Scenario Barriers
when premade do that just run the objectives and win the scen. That how they are suppose to be played. Cos now when u see enemy strong premade your premade doesnt leave the spawn at all. Cant see how that is better than otherlemao wrote: ↑Sun Mar 16, 2025 3:33 pmThere was 0 issues with people kiting to guards in ranked.Culexus wrote: ↑Sun Mar 16, 2025 3:28 pm It's great to hear that the matchmaking system is being worked on. Removing barriers and returning to mythic-style scenarios should accompany any reworked matchmaking system when it drops though. It can't be considered a scenario rework if one of the most glaring issues is left as is.
And please listen to the community and revert back to guards rather than endlessly tweaking barriers to try and make them work. If there's a problem with ranged kiting groups falling back to guards in ranked, just have barriers in ranked only. There's no sense in wrecking scenarios for 99% of the player base to address a niche problem in niche content.
Ranked is barely played, let alone ranged comps.
The problem is that even in normal scs premades run to their spawn without even engaging once in the fight when they see another strong 6 man in the enemy team.
Mostly harmless
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Re: Scenario Barriers
All I am saying is barriers are pretty useless. I am on your side here.Nameless wrote: ↑Sun Mar 16, 2025 3:46 pmwhen premade do that just run the objectives and win the scen. That how they are suppose to be played. Cos now when u see enemy strong premade your premade doesnt leave the spawn at all. Cant see how that is better than otherlemao wrote: ↑Sun Mar 16, 2025 3:33 pmThere was 0 issues with people kiting to guards in ranked.Culexus wrote: ↑Sun Mar 16, 2025 3:28 pm It's great to hear that the matchmaking system is being worked on. Removing barriers and returning to mythic-style scenarios should accompany any reworked matchmaking system when it drops though. It can't be considered a scenario rework if one of the most glaring issues is left as is.
And please listen to the community and revert back to guards rather than endlessly tweaking barriers to try and make them work. If there's a problem with ranged kiting groups falling back to guards in ranked, just have barriers in ranked only. There's no sense in wrecking scenarios for 99% of the player base to address a niche problem in niche content.
Ranked is barely played, let alone ranged comps.
The problem is that even in normal scs premades run to their spawn without even engaging once in the fight when they see another strong 6 man in the enemy team.
It is a player behavior issue.
People or even premades who refuse to fight will keep doing so, it does not matter what they change.
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- Posts: 275
Re: Scenario Barriers
This is a great point and explains why pug and new players are driven away from the server in such numbers.Aethilmar wrote: ↑Sat Mar 15, 2025 8:10 pm Three things that made scenarios worse than on live:
1. Focus on cage match over objectives. There used to be more newbie friendly scenarios where you could still be "competitive" by focusing on the objectives (like old Thunder Valley and Blood) but they have been reworked into fight-in-a-box situation.
2. Barriers - when your team is getting overwhelmed the barriers (and the aggressive afk timer) remove the ability to pull yourselves together especially when death is waiting 10 feet outside the barrier.
3. Reduced safe zones/guards - yeah some folks could kite back to the guards as mentioned above but, you know what, just go finish the objective and make them come to you. The guards were an anti-camping mechanism and could, in some situations, allow for a comeback if the other team allowed themselves to get punted into the guards. This made scenarios more competitive by giving the underdog hope.
Bottom line is we got to where we are because the development team was too busy servicing the winning premades and forgot that you need to make it fun for the losing side as well.
Also great post by Hazmy.
I'd only add that guard kills should also give renown as they did on live.
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Re: Scenario Barriers
They are a big problem. There is no sense to go outside of barrier, when that place is camped by strong premades. Yet the aggressive "AFK" timer still force you, to go out, even when you have minimum chance to survive there. People die in different time in SCs, so the resurrect time is usually different for them too (in 25 sec window). That means, even if you want to be brave and still fight back, regrouping and go outside together can be very difficult task.
Guards are not the ultimate solution for everything and every SC, but they are by far better then barriers.
Just imagine to have no guards but a barrier at RvR warcamp. Would you do that one step out, when the enemy is camping you there by few warbands?
You don't.
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Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
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Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Re: Scenario Barriers
To me those barriers are sign that i have only 2 main options:
1. Go and kill enemy team, most likely by stomping.
2. Be stomped and farmed.
Yes, you do have some more or less viable options, like playing objectives, hiding, ganking, leaving etc but...
You are just got into sc which is lost before it even started? Well, barrier says "go feed or go leave". Even if you have literally ZERO chance to achieve anything meaningful on this sc - you are still obliged to play (punchbag) by this sc design.
Yes, i don't care about BO at all. For me, sc in this game were always a place to fight, not to running circles (yes, i'm looking at you, dwarven road). Long, long time ago (when the game was still officially alive) sc victory did ment something. But now, the only reason to play them (for me, at least) - is to find some group fight quicky (and, hopefully, this fight will be more or less even).
Summary - i ABSOLUTELY hate barriers.
P.S. If i want to go some BO - i'll go for boxes - at least they do reward you for the delivering.
1. Go and kill enemy team, most likely by stomping.
2. Be stomped and farmed.
Yes, you do have some more or less viable options, like playing objectives, hiding, ganking, leaving etc but...
You are just got into sc which is lost before it even started? Well, barrier says "go feed or go leave". Even if you have literally ZERO chance to achieve anything meaningful on this sc - you are still obliged to play (punchbag) by this sc design.
Yes, i don't care about BO at all. For me, sc in this game were always a place to fight, not to running circles (yes, i'm looking at you, dwarven road). Long, long time ago (when the game was still officially alive) sc victory did ment something. But now, the only reason to play them (for me, at least) - is to find some group fight quicky (and, hopefully, this fight will be more or less even).
Summary - i ABSOLUTELY hate barriers.
P.S. If i want to go some BO - i'll go for boxes - at least they do reward you for the delivering.
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