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Re: [Marauder] Terrible Embrace

Posted: Wed Nov 13, 2024 2:53 pm
by gersy
taunt, LoS, HTL, etc. not that hard to stop it honestly. it also disrupts way more often now too with the avoidance change recently

Re: [Marauder] Terrible Embrace

Posted: Wed Nov 13, 2024 3:05 pm
by Detangler
Leave Terrible Embrace as is.

Make WL pet teleport to target after a 2 second cast fetch.

Re: [Marauder] Terrible Embrace

Posted: Wed Nov 13, 2024 4:12 pm
by Avernus
Detangler wrote: Wed Nov 13, 2024 3:05 pm Leave Terrible Embrace as is.

Make WL pet teleport to target after a 2 second cast fetch.
You mean that every time there is a mara casting his pull the moment he finishes his cast the closest available WL pet is automatically teleported to him to pull mara (even if this WL is actually in altdorf, distance be damned; mara immunities will be ignored, obviously)?

Sounds good!

Re: [Marauder] Terrible Embrace

Posted: Wed Nov 13, 2024 8:47 pm
by Sinisterror
Alubert wrote: Wed Nov 13, 2024 1:08 pm
Sinisterror wrote: Wed Nov 13, 2024 10:31 am
3Form wrote: Wed Nov 13, 2024 9:58 am

Simple solution then, make it a channelled ability rather than a casted one. Channelled abilities already go on cooldown when interrupted.
Yes because channels are instant dmg/heal + the over time direct dmg/heal hits. So from channeling you are guaranteed to get at least 1 hit or heal before it can even be canceled. Imo better solution is to get Disorient Effects working on melee skills again. Like 025-075s increased cast time on instant/melee skills. Silence interrupts marauder pull as well btw.
This looks interesting.
I didn't know it was like that in the past.
How exactly did it work?
This was way back but shouldnt have been changed ever imo. Back then Armour Debuff skills Worked like % based, like it took 5 hits of black orc or Ib Armour debuff to stack to 75% Pene which was max. And at this time ALL the Cast time Increase skills read +1-2seconds so thats why they stacked and worked with Instant/Melee skills. 1-2s Is a bit too much maybe but 025s-075s sure isnt. I think AM morale 2 is atm the only Disorient in the game that works in melee skills and is +1 seconds cast time increased.

Re: [Marauder] Terrible Embrace

Posted: Wed Nov 13, 2024 9:34 pm
by Detangler
Avernus wrote: Wed Nov 13, 2024 4:12 pm
Detangler wrote: Wed Nov 13, 2024 3:05 pm Leave Terrible Embrace as is.

Make WL pet teleport to target after a 2 second cast fetch.
You mean that every time there is a mara casting his pull the moment he finishes his cast the closest available WL pet is automatically teleported to him to pull mara (even if this WL is actually in altdorf, distance be damned; mara immunities will be ignored, obviously)?

Sounds good!
what the hell kind of nonsense attempt at a joke post is this?

Re: [Marauder] Terrible Embrace

Posted: Thu Nov 14, 2024 8:50 am
by Avernus
Detangler wrote: Wed Nov 13, 2024 9:34 pm
Spoiler:
Avernus wrote: Wed Nov 13, 2024 4:12 pm
Detangler wrote: Wed Nov 13, 2024 3:05 pm Leave Terrible Embrace as is.

Make WL pet teleport to target after a 2 second cast fetch.
You mean that every time there is a mara casting his pull the moment he finishes his cast the closest available WL pet is automatically teleported to him to pull mara (even if this WL is actually in altdorf, distance be damned; mara immunities will be ignored, obviously)?

Sounds good!
what the hell kind of nonsense attempt at a joke post is this?
Its just a stupid joke, don't pay too much attention to this.

Almost like order having viable ST pulls in mass pvp. Sorry, couldn't hold myself.